It’s been a little over a month now since launch. The amount of feedback, ideas, love, and broken builds since then has been staggering. I don’t think I can really express how grateful I am to everyone for playing my game, so I won’t even try.
Today’s update is the first major content update for the game. I’ve built out the second area, the Hornslack Ruins, with new enemies, levels, bosses, and a few items too. I’m excited for people to get in and try it out. It feels good to get back to making content, though there is still a lot of bug fixing and QoL to get done as well.
As always, I love hearing your thoughts and ideas. Thanks for playing my game, people.[/i]
Bugs
- Fixed adds in the Ronan & Roarke boss fight
- Fixed length of Dominarium level
- The Gameplay Options menu can now be navigated corretly with a gamepad
- Crystal of Hope rewards are now calculated correctly
Balance
- Reduced enemy level scaling
- Draugur Commander is more formidable
- Uncommon, Rare, and Legendary enemies are more powerful
- Experimental Change: Melee attacks now interrupt enemies. This might be too powerful, but the goal is to make melee weapons more viable.
Misc.
- Coins automatically start chasing the player after dropping
- Campfire blessing is applied automatically upon entering the Refuge
- Removed “The” from level names, for more clarity
Changed files in this update