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Dimraeth Playtest update for 4 March 2024

Release 0.79.85

Share · View all patches · Build 13629647 · Last edited 4 March 2024 – 06:09:12 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

February has flown by, and the Mudtek crew has been buzzing with activity!

This month, we dove deep into fine-tuning our development process, all with the goal of bringing even more variety and depth to our game's mechanics and maps. It's been a journey of discovery and innovation, and we're thrilled with the progress.

A special shoutout goes to our map visuals and spell animations - they've received a lot of love and have never looked better. But the real highlight of the month? Our Audio Engineering team's fantastic work. They've transitioned us away from Unity's standard Audio System to the more flexible FMOD. The outcome? Sound that's just better all around - clearer, more engaging, and truly fitting for the immersive worlds we're building.

Here's a quick peek at some of the tweaks and transformations we've made:

Development Process Overhaul: We're streamlining how we do things to bring you more of the good stuff, faster and better.
Map and Mechanics Scaling: It's all about getting that perfect mix of variety and challenge to keep you coming back for more.
Visual and Animation Enhancements: Our maps and spells have never looked this good, and we're just getting started.
Audio Redesign Success: With FMOD now part of our toolkit, the game's sound is a step up, enhancing the overall experience.

As well as a bulleted breakdown of more specific changes:

Major Changes:

  • Designed new audio system, integrating with FMOD
  • Created new Faustas' Rest Scene
  • Designed a new Quest System
  • Created Event Notification System
  • Upgraded Harvest System
  • Added a Surface Type System for players interacting with tiles

Minor Changes:

  • New Cursor Icons for Proficiencies and Spellbook

  • Created Lifetime Stats class to better track player actions

  • Designed Emblem system for player profiles (to give an automated showcase of player strengths)

  • Added Minotaur dance emoji

  • Created new Brawler Spells:

    • Challenge
    • Breathe
    • Furious Strike
    • Pulverize
    • Quick Jab
    • Power Hook
    • Strong Straight
  • Added new Harvestables:

    • Iron
    • Multiple Versions of Logs
    • Multiple Versions of Rock
  • UI/Visual Upgrades

    • Stats Page (Now Profile Page)
    • New Bookmarks (Animated)
    • New Banners for Event Notification System
    • New Spells Page Design
    • Spells now show Mastery Level
    • New Proficiencies Page Artwork
    • Modified Inventory Page Artwork
  • Upgraded SFX

    • Character Walking
    • Shop UI
    • Spellbook UI
    • Haste Spell
    • Golem Armor Spell
    • Frost Javelin
    • Grounded
    • Lightning Surge
    • Environment SFX
    • Music Transitions

Bugfixes:

  • Fixed some particle systems being pink blobs
  • Fixed problem with Day/Night Cycle
  • Fixed sapping stream spell animation (some details were being hidden)
  • Fixed weather canvas not scaling to other resolutions
  • Fixed lightning surge kill reset not activating
  • Overhauled Rune Holder shader visuals (which could be buggy before)
  • Fixed a bug where the Pickaxe could mine logs (instead of Axe)
  • Modified some of the game fonts
  • Fixed opening scene font resolution issue
  • Redid Cone/Arrow cursors to always be behind player but above everything else

We're all about creating experiences that resonate and stick with you, and this month has been a significant step in that direction. Thanks for being on this journey with us. Your support fuels our creativity and drive. Here's to more adventures and achievements in the months to come!

Warmly,

The Mudtek Team

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