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Update notes via Steam Community

【 Important adjustment 】
NPC treasure
Get equipped---By Fight
Get props Goods---By Search

【 Optimization 】

  1. When refining, the refiner has a level bonus.
  2. Refining the details of adjustment. (Some fonts)
  3. Some map collision blocks, access door sensing area adjustment.

【 Amendment 】

  1. Blood fight: Fixed the problem of not removing blood when there is help.
  2. Some text description errors fixed.
  3. Some UI interface optimization, mainly some buttons are not easy to press, to adjust the size.

《《《《 About the Follow-up

  1. In addition to some side stories and summaries mentioned last time, there will also be some additional story expansion for some NPCS.
  2. The large structure of the drug refining system is constantly optimized, and the ultimate goal is to achieve "Shennong Tasting hundred herbs", "Breaking Medicine Master", "a generation of medicine Saints", etc., so new animals and plants will be slowly put in.
  3. The particularity of character martial arts is also under study.
  4. Multi-internal force system for further enhancement.

【重要调整】
NPC爆物品
【战斗】得到装备
【搜刮】得到道具物品

【优化】
1。炼丹的时候,炼药师有等级加成。
2。炼药的细节调整。(部分字体)
3。一些地图的碰撞块,出入门口感应区域调整。

【修正】
1。血斗,有帮手的时候,修正不去血的问题。
2。一些文字描述错误修正。
3。部分UI界面优化,主要是一些按钮不好按,进行调整大小。

《《《《关于后续》》》
1。除了上次提到的一些支线故事,加小结局外,还会额外对部分NPC进行一些故事拓展。
2。炼药系统大架构不断优化,最终目标成就《神农尝百草》《绝命药师》《一代药圣》等,所以,新的动植物,会慢慢放入。
3。人物武学的特殊性,也在研究之中。
4。多内力系统,进一步提升。

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