New Content:
After six months of updates and iterations, we have fixed over 2000 bugs, and the current version is now extremely stable. Additionally, we have introduced a large number of brand-new gameplay elements, new characters, new levels, and more. As a token of gratitude for your encouragement and support, we have collaborated with "The Lost Village" studio to create a joint DLC, which everyone can ask for free within the next month.
Due to the impromptu addition of the main city map for the DLC and limited testing, there are some bugs. All of these issues have been resolved now, and we appreciate your understanding.
1、Fixed the bug of monsters spawning in the city. (Reloading the file can clean up the brushing spawning point in the city)
2、Fixed the problem that the map of the Immortal Sect is not flat.
3、Fixed the problem that tourists of the Immortal Sect map have the probability of getting stuck.
4、Fixed two problems that will lead to a crash.
5、Fixed the bug that the limit on the number of promotions is invalid.
6、Fixed the bug of not deducting money when receiving automatic bounties.
7、Fixed the problem that when switching continents, there is a probability of not refreshing the random adventurer library.
8、Adjusted the mouse icon, which is now more conspicuous in the game.
9、Summoners killing monsters and bosses will also be counted in the number of bounties.
10、Adjusted the interval of the adventurer receiving an automatic reward, and reserved enough time to clean up the backpack.
11、Fixed the probability that the adventurer will not go to the reincarnation of the Kun map BUG.
12、Fixed the problem of the wrong level of BUFF icon after loading the file.
13、Fixed the BUG that tourists, and adventurers will be stuck in the air.
14、Fixed the BUG that the shortcut key of the module in the stats interface is invalid.
15、Fix the BUG that the classification of giant axe class weapons is displayed incorrectly.
Our next focus will be on the Workshop, gradually opening up adventurer customization, bloodline creation, and even skill design to everyone, enabling the editing of their worlds. We will also redesign the game's entire UI and develop a world boss system, an adventurer personality social system, and optimize the current mount system.
Here is a new UI concept. Feel free to share your feedback in the comments; we will carefully consider all suggestions.
Changed files in this update