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Bloodthief Playtest update for 4 March 2024

Patch 0.1.24: UX improvements, bug fixes, and Quality of Life improvements

Share · View all patches · Build 13628309 · Last edited 4 March 2024 – 02:09:15 UTC by Wendy

Patchnotes via Steam Community

Gameplay changes

  • Default binding of air dash has changed to right click and default binding for parry has been changed to F
  • You will no longer exit from slide automatically after 2 seconds, however, slide will now cost more blood the longer you slide for.
  • The air dash crosshair has a new look with some UX changes. Now it should be easier to tell when you’re out of range or when you don’t have enough blood.
  • Swim speed has been increased

Quality of life changes

  • Added 240p and 144p resolution for better performance and an even chunkier aesthetic
  • Added an extra decimal place to leaderboard scored. Note: Before today I didn’t store the decimal place, so only new scores will have decimal precision
  • Added invert look Y axis option to the settings
  • Some performance optimizations

Bug fixes

  • Many air dash bug fixes. It should generally just be less janky now, but please let me know in the Discord if that is not actually true :)
  • Fixed wall run animation being twitchy
  • Fixed timer starting before the level was fully loaded
  • Fixed bug where windowed fullscreen didn’t work if your native resolution wasn’t in one of the default resolutions
  • Fixed head clipping through ceiling underwater
  • Fixed spot where you could get stuck on the tutorial
Windows English Depot 2674721
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Linux 64-bitEnglish Depot 2674722
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Unused Depot 2674723
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