Gameplay changes
- Default binding of air dash has changed to right click and default binding for parry has been changed to F
- You will no longer exit from slide automatically after 2 seconds, however, slide will now cost more blood the longer you slide for.
- The air dash crosshair has a new look with some UX changes. Now it should be easier to tell when you’re out of range or when you don’t have enough blood.
- Swim speed has been increased
Quality of life changes
- Added 240p and 144p resolution for better performance and an even chunkier aesthetic
- Added an extra decimal place to leaderboard scored. Note: Before today I didn’t store the decimal place, so only new scores will have decimal precision
- Added invert look Y axis option to the settings
- Some performance optimizations
Bug fixes
- Many air dash bug fixes. It should generally just be less janky now, but please let me know in the Discord if that is not actually true :)
- Fixed wall run animation being twitchy
- Fixed timer starting before the level was fully loaded
- Fixed bug where windowed fullscreen didn’t work if your native resolution wasn’t in one of the default resolutions
- Fixed head clipping through ceiling underwater
- Fixed spot where you could get stuck on the tutorial
Changed files in this update