We caught some bugs while playtesting in stream:
- Found a bug when a solicitor attempts to apply specific debuffs to enemies - We found a temp way to fix this with further code efficiency in the future
Ok that was the only bug but we have some improvements as well!
- The dodge chance from a Poltergeist contract (Solicitor class) couldn't stack. We've modified how this contract works to make it a stackable contract.
- It felt bad as a player to get a contract that gives you a debuff on hit, then later get that same contract again since there was not tangible benefit to having that kind of contract multiple times. We've adjusted the way contracts are generated so that if you have a contract that gives you a debuff on hit, that contract cannot be generated again unless you lose it due to a void clause canceling the contract.
We will have more improvements to this as we explore and playtest with all of you!
Changed files in this update