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REGULAR UPDATE - DEV Update Build 1.0.104.06


Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try.

POPULATED CROWDS with GPU INSTANCING TECHNIQUE


This technique was very difficult to implement but gives outstanding results in what concerns the creation of repeated objects. Consider that with the "old system" 50000 instances in an empty scene dropped fps to about 8 while with this system 90000 instances stay on about 200fps.




BACKLIGHTED TOTEM on SX TRACKS

You will find a backlighted TOTEM that shows rider positions and time remaining during trackday or race session.
During totem creation https://streamable.com/a5n99j




IMPORTANT NOTICE FOR MODDERS

to add the totem simply create an empty object named #TIMETOTEM inside tracksystem the location will be read from the empty object
to add spectators simply add a mesh inside tracksystem and dominate it #CROWDZONE on each vertex of the mesh will be created a spectator with an offset ( random ) you can turn off render to make mesh invisible or use a existing mesh and rename it.
**REMEMBER THAT MESHES MUST BE "READ AND WRITE" CHECKED ON UNITY INSPECTOR**

Changelog


  • NEW crowds with GPU instancing (on all the SX circuits)
  • NEW totem that shows position and remaining laps
  • Fix scrolling a multiplayer lobby list
  • Fix closing room during trackday multiplayer session
  • NEW ability to place multiple meshes on Unity for crowd



Windows TrackDayR Content Depot 1511631
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