New In This Update:
- A more learn-as-you-play type tutorial -can be disabled in the options
- Some attack animations -I plan on adding a couple more
- A map brightness slider in the options
- Color in the minimap -specifically for items and stairs to make them more visible
- CRT shader -can be enabled in the options
- Tombstone -gives you a helpful item on the floor you last died on, provided you died past a certain
level
Fixed in this update:
- Crash that could occur when throwing non-weapon items at monsters
- Bug causing monster fire particles to load the entire monster atlas
- Bug that caused stairs to rehide themselves in darkrooms after the player leaves
This update mostly consists of nice-to-haves. The age of manuals is long over so I figured a more gradual tutorial was necessary. Along with that is a map brightness slider since it can get quite dark with the hybrid art-style enabled, even more so for the players who have to use the GLES2 driver, so hopefully this helps. Same with the bit of color on the minimap. Hopefully it will be a lot easier to see whats around you now.
The crt shader is mostly there as a novelty. I recommend trying it with the regular textures art-style selected if you want to see how it looks. The tombstone also makes a late return simply because I ran out of time for the last update. So I'm glad to say its back. As a side note, I also added a small semi-secret graphical effect to the game that I think you guys will like.
That's all for now, I'm still working on flying enemies and more music for the next update. They WILL be there!
As always please let me know if you come across any bugs or crashes! Thanks for playing!
Changed files in this update