This update took quite a bit longer than normal, but features a lot of new additions and changes that are all in use on the newly released “Lip Service” campaign level.
Full Changelog
Added
- New campaign level “Lip Service”
- Commander UI
- New dialogue display method
- New radio sounds, music, and ambience
- More UI, character, clothing, and dialogue portrait sprites
- Little Bird helicopter
Changed
- Bandits will now randomize their appearance from a much larger pool of sprites
- Renamed “Makarov Pistol” to “PM” to match better with other gun names
- AI and player now use the same code to call reload animations, and AI can now use all weapon reload animation types whereas they previously could only reference the rifle reload animation.
- More locations added to the South Miji map
- Increased raycasts used by AI for target detection to reduce instances of not seeing enemies
- AUG side-view sprite now displays a loaded magazine
Fixed
- Shoulder swap animation conditions
- Civilian appearance randomization
- Separatist soldiers now spawn as part of the Separatist faction, rather than Obatenwe
- UMP no longer causes magazine instantiation errors on Survival Contracts
Changed files in this update