Updates
Stay Close & Hit and Run - Fairness and balancing:
- Added more bushes to all maps in Stay Close/Hit And Run to ensure the hunter can't cheat by finding a wide open area to camp at.
- Added water reeds and tall bushes to lakes in Stay Close/Hit And Run to ensure deer always have cover to hide.
- Removed the old and slow deer attack which slows down the deer and replaced it with a sprinting ram attack.
- Added a visual status bar above the hunters head in hit and run that indicates when the hunter is invincible and impervious to ragdolling. This will help deer plan their attacks better and not be confused on why the hunter isn't ragdolling when attacked:
- Made hunter faster when in rage after being attacked by a deer.
Patches
- Fixed the exposure auto adjusting for players when inside the forcefield which caused game to be far too dark.
- Designed a system that teleports the hunter back up to the map if he falls under.
- Fixed small glitch where the camera spawns under the map at the start of matches.
Changed files in this update