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Hello, Operators! New updates for you!

As you know, I'm working on a new horror shooter - Dreadweave, but as promised, I'm not abandoning the development of SPAT.

The monsters are still breaking through, so I had to reduce their numbers on the map. In the future, I'll make the number of monsters dependent on the player's level for more interest. Also, as a major change, I decided to remove the 'Mud and Monsters' map due to its low quality in map design and the quest itself. I plan to refine the map, add locations, and create two more alpha monsters for this map.

And one more little surprise awaits you in the game...

I would be very glad to see your feedback, ideas, and bug reports in our discord.


CHANGELOG


Weapon

  • Added a special attachment for weapons - a detector. A portable detector that can detect the alpha monster from a distance of 60 meters.
  • Two additional equipment items have been added - an ammo pouch and a tactical vest. The first provides an extra magazine of ammo and a medkit, while the second offers an additional ammo magazine, an extra medkit, and one revive syringe.
  • Now there's a trigger finger feature for all weapons.
  • The recoil on the M4A1 has been slightly increased.
  • The price for an extra ammo magazine has been reduced to 550.
  • The drone turns the spotlight on/off depending on the time of day.

Player


  • Added the ability to enter character customization mode at the shooting range - approach the table with the map.
  • Layout changed, now chat is on Enter, and toggling tactical attachments on weapons on T.

Monsters


  • Alpha monsters (except witches) can now grab the player during attacks.



  • The paranormal granny can enter berserk mode, quickly fly towards the player, and also grab them.



  • All alpha monsters can now be stunned by a flashbang grenade for a short duration (2-2.5 seconds).
  • Increased the damage dealt by Yeti before fleeing from battle.
  • Witch's damage slightly increased.
  • Reduced the damage dealt by the grandmother.
  • Decreased the number of paranormal werewolves (those appearing from yellow eyes at night if you stand still).

Maps


  • The "Mud and Monsters" map is currently unavailable for gameplay.
  • Reduced the number of monsters on the map.
  • Rebuilt the lighting on the "House of Horrors" map.
  • Increased the chance of loot spawning in the hunter's cabin.

Bots


  • If a player uses a suppressor, bots will also use suppressors and emit different gunshot sounds.
  • Bots turn off flashlights if the player activates night vision goggles.


BUG FIXES


  • Fixed a bug where jobak couldn't be stunned by a flashbang grenade.
  • Fixed an issue where weapons were not visible due to blurring on epic settings in the customization mode.
  • Fixed a bug where the restart option in the menu didn't work in the shooting range.
  • Fixed a bug where shooting with the 'Judge' revolver could hit oneself.
  • Fixed a bug where in the witch quest, the bot does not detect quest books.
  • Fixed a bug where the moose gets stuck in the rocks near the altar.
Windows S.P.A.T. Content Depot 1565661
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