Hello, Operators! New updates for you!
As you know, I'm working on a new horror shooter - Dreadweave, but as promised, I'm not abandoning the development of SPAT.
The monsters are still breaking through, so I had to reduce their numbers on the map. In the future, I'll make the number of monsters dependent on the player's level for more interest. Also, as a major change, I decided to remove the 'Mud and Monsters' map due to its low quality in map design and the quest itself. I plan to refine the map, add locations, and create two more alpha monsters for this map.
And one more little surprise awaits you in the game...
I would be very glad to see your feedback, ideas, and bug reports in our discord.
CHANGELOG
Weapon
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Added a special attachment for weapons - a detector. A portable detector that can detect the alpha monster from a distance of 60 meters.
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Two additional equipment items have been added - an ammo pouch and a tactical vest. The first provides an extra magazine of ammo and a medkit, while the second offers an additional ammo magazine, an extra medkit, and one revive syringe.
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Now there's a trigger finger feature for all weapons.
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The recoil on the M4A1 has been slightly increased.
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The price for an extra ammo magazine has been reduced to 550.
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The drone turns the spotlight on/off depending on the time of day.
Player
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Added the ability to enter character customization mode at the shooting range - approach the table with the map.
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Layout changed, now chat is on Enter, and toggling tactical attachments on weapons on T.
Monsters
- Alpha monsters (except witches) can now grab the player during attacks.
- The paranormal granny can enter berserk mode, quickly fly towards the player, and also grab them.
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All alpha monsters can now be stunned by a flashbang grenade for a short duration (2-2.5 seconds).
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Increased the damage dealt by Yeti before fleeing from battle.
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Witch's damage slightly increased.
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Reduced the damage dealt by the grandmother.
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Decreased the number of paranormal werewolves (those appearing from yellow eyes at night if you stand still).
Maps
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The "Mud and Monsters" map is currently unavailable for gameplay.
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Reduced the number of monsters on the map.
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Rebuilt the lighting on the "House of Horrors" map.
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Increased the chance of loot spawning in the hunter's cabin.
Bots
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If a player uses a suppressor, bots will also use suppressors and emit different gunshot sounds.
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Bots turn off flashlights if the player activates night vision goggles.
BUG FIXES
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Fixed a bug where jobak couldn't be stunned by a flashbang grenade.
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Fixed an issue where weapons were not visible due to blurring on epic settings in the customization mode.
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Fixed a bug where the restart option in the menu didn't work in the shooting range.
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Fixed a bug where shooting with the 'Judge' revolver could hit oneself.
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Fixed a bug where in the witch quest, the bot does not detect quest books.
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Fixed a bug where the moose gets stuck in the rocks near the altar.
Changed files in this update