Great Day to all, this has been quite a busy moth what was left of February, now I have patch with lots of fixes and modifications to the game, new content is coming, as I’m making the modeling and animations to implement on the game.
Note that will be several hotfixes during the next week, but since I’m updating the game once a month this is inevitable to fix several bugs, I find latter
Upgrade and Materials
Now the material system to upgrade the children in the game has been updated, now you will using the sum of all material that you have obtained to upgrade the each one of the children, and also the despite you will still level up each child attribute individually, each attribute will have its cost scaled based on the Overall level of the child and not the attribute cost.
Materials are still obtained individually but now the total number of materials appears on top of them under the Life and Charge resources
Special Abilities Modified and Improved
A lot of the special abilities have been improved and several of their functionality fixed, many more fixes and new special abilities are coming this month
Among the abilities fixed are.
Static Field
Fire Field
Blizzard
Poison Field
Rock launch
Shotgun
Damage System and Defense Change in Gameplay
Several things in the gameplay have been changed as well, specially combat, at the moment I’m still adjusting the game values, and will need to make an editor to this best possible, in the meantime time I’ll be experimenting with the Enemies attributes, Life defenses and damage, to get a balance.
Now Defense points and life have been increased, this to accommodate the use of children in combat as can easily destroy enemies with low health pools, also the defenses to stager enemies can be damaged with Cut children attacks from Rosamunde.
Also, several attacks have been medicated:
- The magic Assault attack now better applies gravity to enemies making them go at your location
- The Assault Pierce tornado attacks causes greater knockback and allows to clear a section of enemies by pushing them out.
New Enemies In production
New enemies are being in production right now here is an image of their 3D models at the moment, Ill be posting new on their development, also new areas on the Earl yacces are being produced as well, and the main world where the main adventure will take place is being mapped out.
Tutorial Level
The tutorial level has some changes but I’m going to make several hotfixes with several more changes I’m improving the game.
Primarily a Heaven is placed in the entrance to allow to experiment with eh Upgrade system, and special abilities
Also, the new tutorials are being added and changed in where they are placed.
IMPROVE THE CHILDRENS AI
- Improved the Healing and Execution of the healing skills
- Improved the tanking and selection of targets for tanks, now the children do their tank roles way better than last time
- Improved the Target Mark system to let know an actor is has been targeted, by suing a component attached to it
- The system to attack with the current charged children is used as that makes the decision to when to parry or attack with a child type more tactical considering their effects, and making charge more valuable
- Fixed an issue with the trace detection made the children unable to heal themselves with their own healing spells, it was because of the Ignore self bool was on
New To Combat Mode Animations
Cut Children Second Attack Animation
Sprinting Animations
Idle Combat Animations
Sheet / unsheathe Weapons Animations
To Battle Pose Weapon Animations
Reload Animations
Sheet weapons Movement Animations
Jump animations for all children
Marcosol weapon changed, weapon from a shuriken to a Shuriken shield and Kunai spear
Changed Lanian weapon to a double-bladed spear
Changed Mikeron weapons to Lanian’s Long big sword
The Red Void and Borealis
The Red void and borealis are some of the game’s main worlds, I’m making their 3D assets at the moment, the red void will have an small version of it in the form of a challenge in the game within the red void area at the East of the world, in the main game will be its whole big world.
Here are some of the concept art
HEAVENS AND UPGRADES
The way the save Heavens work is now changed completely, there are still the save station of the game however, upon entering will behave a bit more like bonfires from souls like games, basically you enter in safe state with all of the children ither around the circle or spread across the heaven area, then several options will appear allowing to upgrade, equip and warp in the menu of the heaven, first and mainly:
the upgrade system was moved from speaking to the Atlantios to just entering the heaven and pressing upgrade, the Special abilities can also be equipped on the heavens as well as on the menu inside heaven areas and this is also the case for skill crystals.
The game is automatically saved when you enter them.
Also, when entering heavens, all 20 children enter several idle animations performing several activities,
The Upgrade window has also been improved, it has smooth transitions and animations
Some of the elements have been resized and rearranged for better reading of the information
Can circle trough the children suing the Shoulder buttons and the Q and E keys
And functionality has been improved.
BUG FIXES AND MODIFICATIONS
Fixed the focus aiming with the keyboard and mouse goes a bit crazy when using the offset aiming,
Decreased the Intensity and illumination of most of the effects as they make too much noise
Radial Menu
The radial menu has a drastic change to the sub options, an arrow is used to select the sub options instead of Quick access buttons
this Sub radial menu will be also used in the attack plan creation system to set, stances, Roles and Actions, as will spawn indicating the child and the option to set, son only, The Buttons A and B are used
Many more fixes and modification and content patch to the game are coming, the most drastic and big update will be coming around May and June and will be reflected with a new trailer for the game, so stay tuned
Changed files in this update