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Military Conflict: Vietnam update for 2 March 2024

USNS Card Remastered

Share · View all patches · Build 13621560 · Last edited 2 March 2024 – 12:09:05 UTC by Wendy

Patchnotes via Steam Community





[Game]

  • Fixed chicken not taking damage from unexploded projectiles
  • Various animation fixes in both 1st and 3rd person

[Server]

  • Fixed "mp_damage_headshot_only"
  • Fixed loadout issues with "mp_pistols_only"
  • Fixed "mp_pickup_allowall" to allow equipment to be picked up
  • Fixed "mp_random_class_and_loadout"

[Client]

  • Fixed bug when workshop addons could not be unmounted after mounting if game install path is not default
  • Fixed issue when workshop map image, name and description were not displayed/were bugged in play menu
  • List of workshop maps in play menu is now updated immediately after user mounts/unmounts map addon

[Bots]

  • Fixed gunner bots will try to give you ammo if you have no ammo or medical kits left
  • Fixed bots sometimes getting stuck at their own flag in CTF

[Materialsystem]

  • Created a dedicated error-cubemap texture which is now loaded instead of missing cubemap files and rendered properly on any hardware

[Studiorender]

  • Disabled some unused functions which were adding small perf overhead

[Shaders]

  • Fixed blocky CSM shadows artifact on parallaxed materials with phong enabled
  • Parallax: added support for envmapmask2
  • Parallax: fixed difference in lighting while phong is enabled compared to lightmappedgeneric
  • Parallax: fixed bug when having envmap set without FRESNELREFLECTION setting could result in darker specular reflections compared to lightmapedgeneric
  • Lightmappedgeneric: while phong and CSM are enabled, dynamic lights do not contribute to phong lighting anymore since it didnt work out well

[Miscellaneous]

  • Styling fixes for workshop section of playmenu
Linux 64-bit Military Conflict: Vietnam Depot Linux Depot 1012113
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