IMPROVEMENTS
- Nicer item found in some chests
- Additional spawn points in the wild outside Bytesville (to help avoid respawning back in far locations after death)
- Extra ammo pickup in final sector
- NPCs random dialog is now unique for each NPC within each level load
- Less tiling in the mountain terrain
- Removed a pitch black corridor dead-end from the cave and improved launcher angle
- Added moving platforms down from some platformers
- Little Jed now talks and other conversation lore tweaks
BUG FIXES
- Corrected some terrain anomalies
- Fixed ledge climbing above shops that sometimes teleported the player
- Containers would sometimes regenerate taken items
- Weapon change key bindings added to options menu
- Initial gun/throwable selection after game load did not show ammo
- Moved an arch higher in Bitsville (so can walk underneath it)
- Removed some bad phone lines in Bitsville
Changed files in this update