Today is a minor update that changes up some of the tile layouts as well as adding a new weapon type: staves.
CHANGELOG
NEW STUFF
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Mana Staff
Fires a concentrated beam of mana. Rather than consuming bullets, this weapon consumes mana to fire!
Tile Updates
I wanted to add more verticality and choke points to existing tiles, and have added some obstacles and bridges to the map to reflect this
AI Changes
To accomodate the above, AI have gained the ability to clamber, just like you
BALANCE
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- Mana Potions drop much more frequently early on, losing drop rate over time
FIXES
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- Removed physics sim from most bullet types as it was unneeded. This drastically reduces CPU load in the chaotic late-game.
- Fixed passives sometimes being applied twice on controller
Changed files in this update