Balance Changes:
- The player now is invulnerable for the next beat immediately after being hit.
- On Demon, player fog and lane fog are no longer ever active at the same time.
- On Normal, player regains HP every 5 notes in a combo instead of 10.
- Grading system has been adjusted and is basically the American school grading system.
Bug Fixes:
- Fixed various leaderboard UI bugs
- Disabled pausing via alt-tabbing during scene transitions
- Progress not saving should be fixed (please make a discussion post if it is not)
Changed files in this update