A lot of intangible progress in this update, but there's a lot of work on the backend to keep pushing towards a better game. The next few updates are going to be heavily focused towards content like weaponry, armor, clothing, and building interiors.
Thank you to all the players being diligent with reporting bugs and issues; keep them coming!
Patch 0.2.2:
Additions
- First version of the Base Claim Flag has been added (expect changes and improvements)
- Gramophone and records have made their long awaited return
- Added a few more collectibles
- Added basic muzzle flashes to gunfire (will continue to adjust and expand these)
- Added sound when the Item Salvager monches an item
- Added option to host a Local (LAN) game along with the option to search only for local games in the Find Game browser
- Added Direct Connect option in the multiplayer menu to join games via IP:Port
- Achievements are working again, many more achievements to be added over the next few updates
- Added more admin controls for server administrators
- First iteration of 'locked' servers where inventory travel is disabled for server hosts who want vanilla survival style servers
Changes
- Adjusted harvest objects like trees, rocks, cars, etc to save their remaining respawn duration throughout the playtime, instead of requiring uninterrupted playtime to respawn (harvestable objects may respawn on first startup after this change, then be good afterwards)
- Bush type foliage no longer blocks melee weapon swings
- Adjusted how the game loads item data to prevent picked up items for not being added to inventory if the underlying information hasn't been loaded
- Campfires burn wood at a more reasonable rate now (faster)
- Reduced Grizzly and Deer respawn timers
- Adjusted consumable items to attempt a fix for consuming not working in multiplayer as client
- Adjusted consumable medical items to heal more efficiently without wasting available remaining health for other damaged body parts
- Changed how many of the functions on the firearms perform actions over the network
- Unique player IDs in the Trusts menu and admin panel are now copy-able
- Adjustments to player death setup to prevent mismatched death states
- Crop Plots can no longer be harvested by non-owners in PvE and No Raid game modes
Bug Fixes
- Yet again attempting a fix for zombies sometimes sliding away slowly after being escorted beyond their undeath
- Fix issue that would cause trees, rocks, cars, etc to not be removed as expected when joining a multiplayer session
- Greatly increased how large of an inventory you can travel with (there is still a limit! If you load in to a game and your inventory doesn't load, it's because you're trying to bring too much stuff in)
- Fixed issue with Crop Plot interact menu not working as it should
- Fixed multiple ADS bugs that would allow your character to do some totally wicked, back breaking rolls where the upper body didn't move while the legs whirled around your character like wagon wheels (RIP Synestero's Kickflip)
- Fixed Firearm not unscoping when ramming the gun in to objects
- Fixed some bugs with the world map displaying friends incorrectly sometimes
- Fixed some of the diners not having updated doorframe sizes (they're also slightly bigger now)
- Fixed not being able to loot player bodies after dying in situations where the body slides or moves far away from original death point
- Fixed some issues with the battery charger not updating its charge status light and the battery being charged not being visible on the actual charger when it should
- Fixed issue that would allow you to skip craft timers by looting container
Changed files in this update