The main effort this week has been to overhaul the inventory screens. Small items are now stacked whenever they can. Both the bulky and small items are displayed on a single screen in the inventory, when interacting with chests, and while trading. Both should contribute considerably to a more streamlined inventory experience.
Gameplay Changes
- Many small items stack in the inventory.
- The bulky items and the small items are on the same page in all game menus.
- The trading UI is adapted to work well with stacks of trading goods.
- Torches, firewood, arrows (previously quivers), and lock picks are adapted to the new stacking mechanics.
- Envoys only offer to take you to their home town when the clan is friendly or allied.
Bug Fixes
- The features that need to be present at the bottom of the Dandelion Pit level spawn there more reliably.
- Prevents corridor features from blocking doorways.
- Finding the maps in Temple Jetbeak progresses the quest line again.
Changed files in this update