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Meta-Ghost: Prologue update for 1 March 2024

Patch Notes - v.0.0.0.29

Share · View all patches · Build 13615005 · Last edited 1 March 2024 – 16:52:42 UTC by Wendy

Patchnotes via Steam Community

Optimizations and Adjustments:

  • Adjusted the 6 fusion drivers effects of Mirage Media, where the second clone will not disappear after its duration ends, but instead will decrease in level. Additionally, the second clone will follow the main character when using ultimate moves.
  • When the player has a shield, the damage taken will display in gray text.
  • Added a charging progress display to the icon of Jean's heavy attack skill.
  • Added controller button prompts for character selection.
  • Adjusted the description of ultimate moves to indicate that both technology damage and weapon damage bonuses apply.
  • Increased the like rewards in the chase likes room.
  • Added one lv.3 relic: doubles the effect of lvl.1 relics.
  • Added a quick access to the database when synthesizing fusion drivers.
  • Added click prompts for locked team features.
  • Default volume set to 75%.
  • Limited the pop-up of wish lists to 3 times.

Bug Fixes:

  • Fixed hit detection issues with the sawtooth trap.
  • Fixed issues with the spider boss's void attack.
  • Fixed inconsistency between warning and actual direction of the spider boss's charge attack.
  • Fixed the issue of numerical clones freezing during team play.
  • Fixed occasional ineffectiveness of the flying wheels.
  • Fixed the issue where multiple discount cards did not stack their effects.
  • Adjusted some inappropriate prosthetic effects descriptions.
  • Fixed incorrect prosthetic icon.
  • Fixed the issue of black screen appearing after setting to fullscreen.
  • Fixed conflicts with functionalities after changing hotkeys.
  • Fixed the issue where the "Brand New Medical Station" fate room did not grant revival chances.
  • Fixed English adaptation issues with prosthetic and difficulty selection.
  • Attempted to fix the problem that falling rewards do not meeting expectations during team play.
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