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Update notes via Steam Community
Hi folks,

Today's update to the creature mod beta includes:
  • Fixed a couple of issues around reloading local mods when they are modified. This means you can now replace local mods that are in use.
  • Less lag loading icons of in-build assets
  • Fixed a case where unlinking HeroForge assets wouldn't work properly
  • Mostly fixed how the asset database handles the same ID being in multiple packs.
The next bugs in the firing line affect how the community mod manager works. With those squashed, I think we will be ready to take this public. It'll be far from perfect, but we can iterate our way to success!

Seeya in the next patch.

Changed depots in testci branch

View more data in app history for build 13613215
macOS 64-bit Depot 720621
Windows Depot 720623
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