Hey everyone - another BIG update today!
Lots of changes! We’ve just added interactive functionality into your builds, giving you more of your structures using the new Universal Controllers combined with Pistons and Rotators! Yes, we’ve added working Pistons! Also, did I mention we’ve added the ability to UNDO using CTRL+Z?!
Full patch notes below!
As always, thanks so much for the love and support ❤️ and remember, if you've enjoyed the game please consider leaving us a positive review on Steam (a simple thumbs up on Steam is sufficient!) - we read each and every one and it really makes a huge difference to us! 😁
Hope you folk enjoy this one, and looking forward to seeing what
Brand new features!
- Undo function using CTRL+Z. You can now undo the last three steps. This has been a LOT harder to implement than you would think… There are A LOT of moving parts in the code with everything going on, so we’re thrilled to have this added which should remove all the frustrations of accidentally deleting something you didn’t mean to!
- Added a “Select" tool which allows you to tweak properties of certain members after placement.
- Pistons - Pistons are currently found in the Miscellaneous chest in sandbox mode. Once you have placed the piston, use the new select tool, and left-click on a piston to view the changeable properties, like if you want to change their speed, or set their current position to be fully retracted/extended/central. By default, they are set to extend / retract on a loop, however if you select “Manual Control Required” you can then opt to control them using Universal Controllers… What are Universal Controllers? See below:
- Universal Controllers are a new item type which are used to operate members linked to that controller. To link a member with a Universal Controller, use the new select tool to left click on the Universal Controller and choose “Add Links”. Then select each member (piston or rotators for now) that you want that Universal Controller to control. Multiple rotators and pistons can be controlled with the same Universal Controller! Remember to choose “Manual Control Required” for each of those members. Once you have built your structure, now use the select tool again to click on the Universal controller, where you will have the option to control the rotators (start, stop, reverse) and pistons (retract, stop, extend) allowing you to make and control some really cool contraptions!
- Building camera speed is now adjustable by scrolling up and down!
- You can now choose to toggle The Enjenir’s hands to be able to twist or not when grabbed or climbing, using the Left-Alt key. This is indicated via his new colour coded bracelets!
- Green means his hands can twist - which makes it easier for climbing
- Blue means his hands are locked in all rotations - which makes it easier for grabbing things.
Changes / Fixes / Improvements
- Tweaked the values of size and strength of the bombs
- Copy Properties tool works on rotators
- Fixed FPS setting bug.
- Overhauled colour setting - grey scale mode has been phased out, and exposure settings have been optimised which means scenes shouldn’t get as washed out or as dark as they used it.
- Added labels to Misc Items
- Improved Enjenirmobile jumping / double jumping mechanics so he doesn’t lose momentum while jumping.
- Tweaked the enjenirmobile collisions to prevent his legs getting caught on things and janking out.
- Fixed a bug where obstacle course missions would end prematurely if the enjenirmobile broke and fell into the water.
Changed files in this update