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Update notes via Steam Community
  • The Dreadville map has been remastered.

  • Inviting friends to join the game no longer requires a password.

  • A navigation bar has been added at the top of the screen to display locations in the corresponding directions.

  • Defense heavy machine guns now feature a crosshair.

  • Unlocking of the military backpack has been changed from a blueprint to a research table.

  • Added world creation option: Death Penalty. When turned off, items in the backpack are not dropped upon death (the default setting is off).

  • Enemy health now increases with the number of players in the game, reaching the maximum health increase limit after 4 players.

  • Unified UI logic: items can now be dragged in groups in the merchant store instead of being clicked individually.

  • The number of enemies in the Skull Camp has been reduced.

  • Weapons can no longer be used with the scroll wheel on the helicopter.

  • The hidden door at the Mutant Camp will now remain permanently open once opened.

  • The size of the weapon display board has been reduced.

Bug Fixes:

  • Bug Fix: Resolved an issue where the blueprint for the homemade oxygen bottle could not be obtained from old saves.

  • Bug Fix: Corrected some of the localization errors.

  • Bug Fix: Addressed the disappearance of radiation levels after exiting and re-entering the game.

  • Bug Fix: Fixed the issue with the pedal boat constantly veering to the left.

  • Bug Fix: Resolved an accessibility issue with a safe in the Civic Center (it has been moved to another building).

  • Bug Fix: The Smart Trigger (the machine in Dreadville) now includes blueprints for alloy and high-tech gun stocks.

  • Bug Fix: Eliminated the exploit allowing weapon duplication at the weapon display board.

  • Bug Fix: Optimized underwater terrain.

  • Bug Fix: Fixed the issue of enemies floating in the air on Radio Island.

  • Bug Fix: Corrected the slight veering to the left of the pedal boat while sailing.

  • Bug Fix: Adjusted some building sounds that were too loud.

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