Bug Fixes:
-Fixed a bug causing Lightning Bubble to not continue its trajectory after arriving at the location of its original target.
-Fixed bug with Thunderstorm causing it not to create lightning bolts.
After some feedback I've decided to make the following balance changes to slightly increase the strength of the various spells and reduce base difficulty. Hopefully this will help make the game more forgiving when first starting as well as speed up progress.
Changes:
Gold drop rate increased by 50% (from 4% chance to 6% per enemy)
Basic Spell Changes:
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Fireball damage per level increased from 35 to 40
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Lightning Bolt damage per level increased from 70 to 75
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Immolation damage per level increased from 8 to 9 and base cooldown lowered from 0.8s to 0.66
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Solar Ray damage per level increased from 20 to 25
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Earthen Spire damage per level increased from 35 to 40
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Vortex Blades damage per level increased from 25 to 30
Fusion Spell Changes:
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Eruption damage increased from 425 to 500 and cooldown decreased from 1 second to 0.9 seconds
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Static Field damage increased from 125 to 135
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Superheated damage increased from 800 to 1000
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Ray Gun damage increased from 235 to 250
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Dragon's Breath damage increased from 205 to 220
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Bifurcation damage increased from 425 to 450
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Meteor cooldown reduced from 1.75 seconds to 1.5 seconds
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Wrath of Ra damage increased from 250 to 450
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Poseidon's Fury damage increased from 600 to 700
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Namikiri damage reduced from 900 to 800 and cooldown decreased from 2 seconds to 1.5 seconds
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Unstable Plasma cooldown decreased from 0.66 seconds to 0.5 seconds
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Hells Wake damage increased from 222 to 260
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Frostfire Cascade damage increased from 260 to 300
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Blitzwelle damage increased from 660 to 700
Changed files in this update