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Update notes via Steam Community
Ship & Tech 2.0:
• [tune] Completing a forge request will switch to the matching view (hull or module).
• [tune] Over-enhancing is now a checkbox, stating its true function, keeping the hull size.
• [fix] Replacing a module in the bar can no longer result in it becoming invisible. @--__--
• [fix] Ship hulls and modules are now correctly recycled. @Vierra
• [fix] Tiering up a hull will now update the module slot accordingly.
• [fix] Prevent creating hulls as modules or vice versa.

General Updates:
• [tune] Improved fetching player names greatly.

And earlier today:

Patch Notes v0.11.19 - 2024-02-29
Ship & Tech 2.0:
• [new] Hull slots added and unified the way ship customization works, by allowing dragging and changing hulls and modules in all modes.
• [tune] Modules can now also be clicked to add them to the forge. @TheLomaxx
• [tune] Various slots highlight the corresponding parts on the ship. @--__--
• [tune] It is now possible to replace a module in the bar by replacing it with another one.
• [tune] Over-enhanced hulls are now using the normal tier notation. Over-enhancing will stay but will receive a simplified UI in the future.
• [tune] Item overlay adjusts dynamically to fit all content inside.
• [fix] Forge no longer plays pickup sound indefinitely. @TheLomaxx
• [fix] Removing all skills is now possible.
• [fix] Module slots now use the correct tier. @--__--
• [fix] Removed tier gain from class description; it will soon be replaced by a new bonus. @--__--

General Updates:
• [tune] Improved size calculation for all objects.
• [tune] Asteroids' selection size will shrink if cells are removed.
• [fix] Corrected calculation for ship selection.
Windows 64-bit Depot 1717291
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