Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you wanted and voted for a new campaign focused on the Romans, so it is a pleasure to announce its launch, along with new features and improvements, which I hope will help you enjoy the game a little more.
Below is the list with all the content of this update:
New features/content:
- New Campaign: Romans - The Beginning of an Empire
- Worker system: After constructing a building, workers detect the number of workers required by the building and auto go to work in it.
- Improved Construction Queues: Construction queues are maintained even after the construction of buildings that require workers, if there are free workers available.
- New Stance System: More convenient to use, in which you can simply assign holding position and the units return to the defensive position automatically when necessary.
- Starvation System for Horses: Horses that have lost their rider and have been damaged, suffer a starvation effect, until another rider mounts them. (Avoiding the piling up of horses that remain after the battle on the map and are not used )
- New Sounds and Environment Effects
- Updated Vulkan Support
- Caravans System for all Civilizations
- Better environment for Vardar Sea Battle map.
- Clouds effect added to all Spartan and Macedonian campaign missions.
- Music Volume Adjustments
Bug/Error Correction:
- Fix Bug that did not correctly save the AI difficulty in games when it was Medium or Hard.
- Fix Bug of Combat Spell of Scipio The African that does not work(not throw poisoned knife)
- Fix Bug where Cleopatra convert dead units into servants of Amon, causing zombie units on the map
- Fix Bug for: When a building is damaged, it stops displaying the production or research list progress bar
- Fix Desync and Crash caused by the Praetorians ability in Imperial Rome.
- Fix Desync and Crash related to Unit Stances
- Fix Bug of Testudo Formation ability, which was not deactivated correctly when mounting the unit on a horse, causing stacking of its modifiers.
- Fix Bug of Testudo Formation ability, which did not show the command to deactivate the ability when it is activated
- Fix Bug of Mission 5 of the Spartan Campaign, which did not activate the starvation effect on the enemy after finishing off the food caravans
- Fix Bug of Mission 1 of the Macedonia Campaign, which did not activate the starvation effect on the enemy after burning the village with enemy farms.
Balance:
- Removed damage bonus for mounted units equipped with ranged weapons
I hope you like this update and feel free to give your feedback or any suggestions as always.
Changed files in this update