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Update notes via Steam Community
Damage Calculation and Card Type Rework
Damage types have been redefined as melee, ranged, elemental, summoning, explosive, and special.
Special damage ignores monster damage reduction.
Monsters no longer have armor and are instead subjected to percentage-based damage reduction.
The piercing attribute has been changed to a reduction in percentage-based damage reduction for monsters.
Melee damage is reduced by 10%, piercing damage by 5%, and other types by 5%.
Alice and Ling'er's skills have been greatly enhanced.
New damage cards have been introduced: Thorn Armor and Christmas Tree Spear.
New attribute-boosting cards have been added.
The UI layout has been slightly adjusted.
Fixed a bug where the "vampirism" attribute was ineffective.
Fixed a bug where the "damage reduction" attribute was ineffective.
Fixed a bug where damage reduction could be lowered to -100% in certain cases.
Various other bugs have been fixed.
Game prices are about to be increased.
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