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Competitors! It's time for another update.

In this update we are adding player statistics, difficulty scaling, Eliminations toggle, bumped max Halo Rank and new emotes. Read on for more details!

New Levels


Today we have added 6 new challenging levels to the pool. We hope you enjoy them!

Let It Rip



Comb



Merry-Go-Round



Hop Drop And Roll



The Raft



Beams Beyond



Progressive Difficulty


Last month we ran a survey on our Discord server to determine how difficult the community finds each level. Based on this data, we have been able to add a feature to matches where earlier rounds will feature easier levels and later rounds will feature more difficult levels.

When creating a custom game, you will also see the general difficulty indicator for each level so that you can pick the right selection of levels for your group. Green is "easiest" and red is hardest. You can also disable progressive difficulty in custom games using a new setting.



Player Statistics


You can now go to your Customization screen and see your global player statistics. The data for these stats will start tracking from today onwards. We plan to implement Personal Bests here in the near future too so you can keep a track of your fastest times per level. Here are the stats we are adding for now:

  • Games won
  • Levels finished
  • Win ratio
  • Times jumped
  • Metres travelled
  • Jumps done
  • Jump pads used
  • Deaths by laser
  • Deaths by falling




Eliminations setting for custom games


You can now disable Eliminations when creating custom games. This means even if you lose in a round, you will not spectate in the next one and will be able to play instead. On the final round, the first player to the end will still be deemed the winner. We hope this will make casual lobbies with your friends more enjoyable!



Halo Rank cap increased to 30


The maximum Halo Rank has been increased to 30. Good luck winning those next Halos!

5 new emotes

  • Arm Wave
  • Finger Gun
  • Arm Stretch
  • Double Thumbs Up
  • Twist Dance

Other changes in v1.1.0

  • The number of players current in-game is now shown on the server browser
  • Fixed a bug where the next level might not load correctly in a custom game when a low number of levels are selected
  • Ahead of the price adjustment for the game (see link below) we have dropped the prices for all characters


For more details on what else we're working on, check out recent announcement: Roadmap and upcoming price adjustment.
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