Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Grim Realms update for 28 February 2024

Patch 0.9.4.7 - More fixes and improvements!

Share · View all patches · Build 13600052 · Last edited 29 February 2024 – 16:33:12 UTC by Wendy

Patchnotes via Steam Community

This patch does the following:

  • Fixes an issue where fleeing people kept climbing through terrain.
  • When chosing an exit, fleeing units will now take into account where hostile units are positioned. Also made a few other improvements to fleeing mechanics.
  • Fixes some scaling errors.
  • Ensures that siege positions are linked to specific areas. (Will require players to set new siege positions in certain cases.)
  • Resolves an issue of grass spawning on weird places when returning to prefabs.
  • Fixes a weird issue of creating 'rope-breaking health bars' without any rope.
  • Corrects AI defending behavior, preventing them from attacking their own drawbridges.
  • The spell 'Searing beam' did not affect drawbridges, and the aim was very off. This has been fixed.
  • A few more UI enhancements.
    EDIT 1: Made a few improvements to moving-item-orders and the UI surrounding that. Also got rid of a crash related to work orders.
    EDIT 2: Bear skin and wolf skin got converted wrong when processed at tanning stations, bear skin became wolf leather and vice versa. This has been fixed!
    EDIT 3: Removed an exploit in which, when selecting multiple corpses, you could loot or move an altar-risen before waking them.

Best wishes and lots of love! <3
//Mattias

Windows Grim Nights 2 Content Depot 1522281
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link