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Update notes via Steam Community

  • Reduced maximum flashbang blindness duration by 50%
  • Reduced flashbang resistance on headgear from 85% to 50%
  • Tweaked values of flash and stun gadgets and weapons
  • Improved directional head collapse morph variations
  • Improved mantling animations
  • Improved first person interaction blends
  • Removed revolver twirl animation on equip
  • Buffed acrobat's ability to grab onto edges while falling
  • Improved synchronisation of weather / time of day
  • Made time gradually advance in non-round based modes
  • Fixed some normal map character and weapon textures
  • Fixed lingering collision preventing mine plants when bodies are destroyed
  • Fixed molotov fire not spawning in tight corners
  • Fixed smoke clouds appearing in weird locations
  • Improved smoke propagation logic
  • Added smoke wall gadget
  • Added direction indicators for torch beams shone at you
  • Added the ability to choke and carry lighter players
  • Added blood sprays to melee damage and shotgun pellet impacts
  • Added blood decal textures based on damage type
  • Improved blood pool merging visuals
  • Updated blood decal material to improve fades, blends and dry over time
  • Changed obscurity tracking visuals to be less precise
  • Changed obscurity cloak shader to be more fair across graphics settings / resolutions
  • Added ability for obscurity to see each other through walls
  • Tweaked some of the obscurity rifle and sword animations
  • Updated some more weapons to support adaptive camo
  • Updated spawners on Gun Range and added bot spawn button
  • Fixed bodies floating on glass
  • Improved all container mesh visuals and shading
  • Fixed low graphics shadows on characters for Chaos Arena and Outback
  • Added equivalent equipment options to all default loadouts
  • Added gun levelling with attachment unlocks
  • Simplified kill credit system to use most recent harm
  • Changed sharp flesh and stab flesh impact sounds
  • Fixed bayonet raising mobility in some circumstances
  • Removed obscurity bloodlust ability to see players
  • Added kill scoring to Human King of the Hill and Human Domination
  • Changed lobby gamemode to Obscurity King of the Hill
  • Added test Ambush obscurity stance to test new gameplay mechanics
  • Changed next round vote to majority rather than lottery
  • Further map changes and bullet penetration passes for:
  • Chaos Arena

  • Gun Range

  • Outback

Thanks Sam and Valentin!

Linux Unknown Threat Playtest Linux Depot 1843873
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