- Reduced maximum flashbang blindness duration by 50%
- Reduced flashbang resistance on headgear from 85% to 50%
- Tweaked values of flash and stun gadgets and weapons
- Improved directional head collapse morph variations
- Improved mantling animations
- Improved first person interaction blends
- Removed revolver twirl animation on equip
- Buffed acrobat's ability to grab onto edges while falling
- Improved synchronisation of weather / time of day
- Made time gradually advance in non-round based modes
- Fixed some normal map character and weapon textures
- Fixed lingering collision preventing mine plants when bodies are destroyed
- Fixed molotov fire not spawning in tight corners
- Fixed smoke clouds appearing in weird locations
- Improved smoke propagation logic
- Added smoke wall gadget
- Added direction indicators for torch beams shone at you
- Added the ability to choke and carry lighter players
- Added blood sprays to melee damage and shotgun pellet impacts
- Added blood decal textures based on damage type
- Improved blood pool merging visuals
- Updated blood decal material to improve fades, blends and dry over time
- Changed obscurity tracking visuals to be less precise
- Changed obscurity cloak shader to be more fair across graphics settings / resolutions
- Added ability for obscurity to see each other through walls
- Tweaked some of the obscurity rifle and sword animations
- Updated some more weapons to support adaptive camo
- Updated spawners on Gun Range and added bot spawn button
- Fixed bodies floating on glass
- Improved all container mesh visuals and shading
- Fixed low graphics shadows on characters for Chaos Arena and Outback
- Added equivalent equipment options to all default loadouts
- Added gun levelling with attachment unlocks
- Simplified kill credit system to use most recent harm
- Changed sharp flesh and stab flesh impact sounds
- Fixed bayonet raising mobility in some circumstances
- Removed obscurity bloodlust ability to see players
- Added kill scoring to Human King of the Hill and Human Domination
- Changed lobby gamemode to Obscurity King of the Hill
- Added test Ambush obscurity stance to test new gameplay mechanics
- Changed next round vote to majority rather than lottery
- Further map changes and bullet penetration passes for:
-
Chaos Arena
-
Gun Range
-
Outback
Thanks Sam and Valentin!
Changed files in this update