This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Balance Changes & Gameplay Updates:
- Added the soldier nationality flag to the tactical UI.
- Stalker Armour tooltip now displays the "cloaking field" effect with hyperlink that explains what it does.
- Actuator module now weighs 5 (rather than 12), and grants +20 Strength (rather than +25 Str). This makes it slightly better at increasing carrying capacity, and makes it more useful for soldiers that are close to the Strength cap.
Bugfixes:
- Fixed soldiers being bald in tactical missions (a bug introduced in our last hotfix).
- Fixed the camera sometimes being unresponsive after loading a save game.
- Fixed a crash that could occur when a patrolling dropship is ordered to go to a mission site.
- Fixed an AI hang that can occur if a unit is blocked by a Xenonaut standing behind a door.
- Fixed an issue where unassigning a soldier with heavy armour from the dropship could allow you to double-press the Heavy Armour button, and get the soldier into a broken state.
- Fixed some Cleaner missions sometimes spawning after the Cleaner HQ had been destroyed.
- Fixed certain sloped roof tiles incorrectly being destroyed.
- Fixed the Servitor sometimes playing a movement sound that does not end.
- Fixed the base icon not being removed from the Geoscape if the base is destroyed by aliens.
- Fixed the data raid objective text being broken in Spanish.
- Fixed a desert map not containing reinforcement move nodes.
- Fixed a dockyard map where aliens can spawn inside the UFO hull.
- Fixed a dockyard map where a ladder had been placed at the incorect height.
- Fixed some pillars that were blocking movement in Western Town maps.
Changed depots in internal branch