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Update notes via Steam Community

[ MISC ]

  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files

    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round

    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round

    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round

  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout

  • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm

  • Fixed some cases where MVP music would not play or would play over round end music

  • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus

  • Fixed players jumping higher than normal when toggling low framerate

  • Fixed an instance of weapon switches sometimes being ignored by the server

  • Fixed smoke shadow rendering issues and improvements to perf

  • Fixed a bug where the game would crash on Linux while alt-tabbing

  • Fixed some cases where a frame rate hitch would occur due to compiling shaders

  • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues

  • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)

  • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route

  • Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown

  • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods

  • Chickens no longer interact with dropped weapons

  • Sniper scope overlay no longer appears in tool viewports (such as Hammer)

[ MAPS ]

  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Inferno

  • Fixed community reported gaps in map and Trike model

  • Raised plywood at top of Banana to cover head visibility

  • Smoothed ground movement in Banana and Bombsite A

  • Raised Arch exit towards Mid (or "Raised arch in Arch")

  • Removed bench at Arch near Library

  • Removed construction cone at Underpass

[ WORKSHOP ]

  • Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools

  • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping

  • Added roughness texture to foil stickers in the Item Editor

  • Updated help system for new sticker features

64-bit Depot 2347770
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Windows Depot 2347771
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Linux 64-bit Depot 2347773
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Counter-Strike Global Offensive Beta Common Depot 731
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Windows Counter-Strike Global Offensive Beta Win Bin Depot 732
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macOS Counter-Strike Global Offensive Beta Mac Bin Depot 733
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Linux Counter-Strike: Global Offensive Beta Linux Bin Depot 734
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Counter-Strike: Global Offensive (General) Depot 735
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Counter-Strike: Global Offensive (Perfect World) Depot 736
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Counter-Strike: Global Offensive (Perfect World Assets) Depot 737
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Counter-Strike: Global Offensive (Chinese Voice Audio) Depot 738
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