Update 75 :
Animal redesign:
- Pets are no longer objects
- Pets now have passives (a single one to buy from the pnj and the possibility of combining two by making reproductions).
- It is now possible to consult an animal's file by clicking on its icon in the inventory.
- It is also possible to consult the animal's family tree by clicking on the button in the animal's file.
- To make animals appear, there's a "Release" button on the animal's file.
- Once an animal has been registered for the first time, it must be given a name; it will keep its name and liabilities even if it is sold.
- The animal's file can also be consulted on the farm with a new "information" action button.
- A new "Whistle animals" action is available to attract animals to you.
- White horses and white alpacas are now separate animals.
- There is now a limit to the number of animals released on the farm, which can be increased via the mayor in the town center.
- The drop button no longer exists; for fertilizers you must use the shortcuts.
Other changes:
- The number of votes is now displayed in the vote menu.
- The inventory has been changed to leave a square available for animals.
Corrections:
- Resumption of animal quests
- Improved map change between farm and town (more work in progress)
Coming soon:
- Animal sales hotel
- Passive simulation building to test possible births (animals)
Changed files in this update