- Apparently workshop tools disappeared on Windows so now they are back. (No clue how that happened, but oh well.)
- Boss Knight - Added a tiny bit of wind up to some animations where it was hard to tell that he was about to attack.
- Boss Knight - Ported over some animations from the playable version onto the boss version, I thought since I was adding some wind up, might as well move some of these over.
- All bosses - Adjusted Jump Cancel radius to be a bit more forgiving/consistent.
- Camera - Now a bit more cinematic, adjusts FOV dynamically based on the current combat scenario.
- Fixed an incorrect animation playing out during aiming.
- General - Fixed an issue where the Camera would collide with one specific enemy.
- Minor changes that are not worth mentioning.
- Reflected/Parried projectiles now aim better at their caster.
- Shotgun - Combo A - now can be cancelled, but only via jump cancel. Allowing you to repeat the first move of the combo repeatedly as long as you jump cancel it at the right time.
- Sniper enemies now have an additional sound to indicate that they are about to shoot.
- Quee - Turbo launcher now has a hit-stop effect. It just feels cool. That's all.
Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE
Changed files in this update