IMPROVEMENTS
- Made two columns wider in the Black Obelisk platformer (to help initiate a sprint before jumping and landing)
- Agents in Bitsville and the oasis do not respawn after complete destruction (Bytesville ones still do after leaving the wider area or going to main menu)
- Added a signpost to "The Black Door" outside Bitsville
- Added additional spawn points in the Bytesville hills to help avoid spawn "spoilers"
- Zero key now causes damage to the player so can respawn if stuck without having to go back to the main menu
- Now hides buttons in main menu and shows a loading pop-up widget while the world is loading
BUG FIXES
- Increased sound attenuation of NPC footsteps (less loud)
- "Start New Game" button no longer gives a "Confirm delete game" prompt when playing for the first time (and "Continue" button is invisible)
- Tweaked NPC animations to improve performance and help prevent an occasional shaking gliche
- Removed a floating crate from Bitsville
Changed files in this update