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Update notes via Steam Community

IMPROVEMENTS


  • Made two columns wider in the Black Obelisk platformer (to help initiate a sprint before jumping and landing)
  • Agents in Bitsville and the oasis do not respawn after complete destruction (Bytesville ones still do after leaving the wider area or going to main menu)
  • Added a signpost to "The Black Door" outside Bitsville
  • Added additional spawn points in the Bytesville hills to help avoid spawn "spoilers"
  • Zero key now causes damage to the player so can respawn if stuck without having to go back to the main menu
  • Now hides buttons in main menu and shows a loading pop-up widget while the world is loading


BUG FIXES


  • Increased sound attenuation of NPC footsteps (less loud)
  • "Start New Game" button no longer gives a "Confirm delete game" prompt when playing for the first time (and "Continue" button is invisible)
  • Tweaked NPC animations to improve performance and help prevent an occasional shaking gliche
  • Removed a floating crate from Bitsville
  • Loading history…
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