- Added more calling cards.
- Added TickRate host setting.
- Added new map `Retinue`.
- Added new map `MetalWaste`.
- Added killZones in some cases push the player ragdolls and gibs.
[Changed]
- Changed `LongHaul` to be better.
- Changed steam backend code for hosting and joining.**
- Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor.
[Fixed]
- Fixed key-binds on the menu.
- Fixed most found "index not found" errors.
- Fixed mutators from duplicating in the info tab of servers.
- Fixed sometimes players would spawn without a weapon.
[Removed]
- Removed forward rendering option as it was ultimately not needed.
[Known Issues]
- Lifts/Elevators will sometimes cause a player to vanish, This seems to not happen as often.
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TickRate host setting.

New Capture The Flag Map: Retinue!

Note: Retinue is in the block-out phase.
New Capture The Flag Map: MetalWaste!

Note: MetalWasteis in the block-out phase.
Updated Capture The Flag Map: LongHaul!

Note: LongHaul is in the block-out phase.
** Note: This might fix an issue where Steam does not allow players to join after leaving a hosted match. This can't be tested due to not having enough testers.
If you are kicked randomly or players can't join you after you have left a hosted match to make another, Please let the developers know so we can look into this issues further.
(Thanks Gianni for finding this with 32 players :P)
Changed files in this update