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Update notes via Steam Community
  • General
    • Added a new full body skeletal mesh to the character (you can see your legs now).
    • Added new character and weapon animations.
    • Adjusted the weapon viewmodel.
    • Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made.
    • Improved save and load performance.
    • Updated the FAQ page and increased the font size.
  • Bug Fixes
    • Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode.
    • Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled.
    • Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing.
    • Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting.
    • Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activation was false.
    • The Headshot Height Only Target Distribution now functions correctly (not sure when it broke tbh).
    • The game mode preview in Creator View no longer frequently resizes the widget frame when targets are close to the top.
  • Game Modes
    • Reworked Dynamic Spread
      • Removed the Spread Scaling and Directions to Change settings.
      • Each spread setting (Horizontal, Vertical, and Forward) now has a checkbox to toggle constant or dynamic spread.
        • If unchecked, sliders for the minimum and maximum spread are shown.
      • The Start Threshold, End Threshold, and Decrement Amount will automatically show or hide based on the spread settings.
    • Removed the Persistent Deactivation and Destruction conditions.
      • These conditions will be removed from existing custom game modes when the game is launched.
      • Setting the Destruction condition to OnHealthReachedZero and the Maximum Target Health to infinite and will mimic the Persistent Destruction condition.
      • If an existing custom game mode has the Persistent Destruction condition as the only Destruction condition, it will be replaced with OnHealthReachedZero, and Maximum Target Health set to infinite.
    • The Headshot Height Only Target Distribution now forces the vertical spread to be constant at 50 (which cannot be manually chosen).
    • Custom game mode settings that are disabled or locked to a certain value will now show a tooltip indicating what is causing their behavior.
    • Slightly lowered the minimum allowed spread values.
    • Modified BeatGrid game modes to conform to setting changes.
    • Renamed some custom game mode setting categories.
Windows English Depot 2126581
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