Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess.
A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.
Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.
Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!
- Townhall Doesnt Progress After Upgrade
- After Selecting Stables To Build Can No Longer Select Anything
- Sound Effects for Archers
- Sounds For the Swordman Troops
- Cloud Shadows Research
- Create Additional Ruins
- Adding Grunge to Ruins on Demo Level
- Mockup Beach Scene for Cinematic
- Photo Mode
- Weird Bug Leaving Match
- Structure Upgrades Are Not Working
- Debug Odin and Finding Broken Files
- Investigate Implementing FOW
- Investigate Implementing Minimap
- Multi Select Audio Issues
- Model Long Range Unit / Troll
- Model Wolf Unit / Garm
- Model Draugr Ax Thrower
- Model Drauger Spearman
- Model Draugr Foot Soldier
- Health UI Hide
- Render UI Non Diegetic
- Add Selection Outline to Selected Troops
- Spawn Troops Outside of Building
- Remove Tree's When Chopped
- Cannot Do Multiplayer Game
- Bake Tree Resources Into Scene For New Map
- NPC Builds within other Buildings
- Peasants Not Auto Getting Resources Saw Mill
- NPC Saw Mill being Built Inside Woods
- Add Loading Bar To Map Loading Screen
- UnMidgify Units
- H Key Townhall Shortcut
- Camera Starting Position and Max Height
- Swap Player Start Point on New Map
- Mouse Zoom Speed
- Multi Select Not Functional
- Rotate Buildings Change
- Rotate Mana Altar
- Delayed Response
- Reference Script Unknown
- AI Build Problems
- Check Morgana Model
- Ambient Sound Pass On New Structures
- Sound Pass On Units
- Lighting Pass On New Level
- Investigate Proximity Terrain Elements
- Add Script To Trees To Make Them Farmable
- Add New Level To Main Menu
- Fix Terrain Orientation
- Convert Trees To Prefabs on New Map
- Sound Pass On Level
- Sample Unreal Clip
- Get Animations for Morgana
- Get Animations for Merlin
- Review Stats and Metrics for Units
- Rig Morgana
- Model and Texture Morgana
- Rig Arthur
- Rig Merlin
- Model and Texture Arthur
- Model and Texture Merlin
- Game Design Chapter 4
- Game Design Chapter 3
- Game Design Chapter 2
- Implement UI For Multiplayer Lobby
- Implement Logic To New Level
- Set Dress New Level
- Fix Up LODS On New Level
- Create UX For Menus
- Integrate Localized Hovering Menu for In-Game Structures
- Localization of Building Upgrades within Individual Structures
- Enable Unrestricted Building Placement Throughout the Map
- Implement Redesigned Models
- Review Bryans Work in Miro
- UX Flow Diagram
- New Intro Stinger
- Game Design Chapter 1
- Fix Townhall Lvl 3 Model
- Fix Townhall Lvl 2 Model
- Create New terrain
- Clean Up UI
- Create Spell Effects For Merlin
- Redesign and Update of Sawmill
- Remodeling of Shipyard Structure - Standard and Extended Versions
- Comprehensive Redesign of Siege Building
- Redesign and Update of Church
- Redesign and Enhancement of Stables
- Upgrade and Enhancement of University Structure
- Remodeling of Aviary Structure for Griffins
- Enhancement of Barracks Level 2
- Refurbishment of Blacksmith Structure
- Enhancement and Redesign of Archery Range Level 2
- Upgrade and Redesign of House Level 2
- Redesign and Update of House Level 1
- Redesign and Update of Archery Range Level 1
- Comprehensive Redesign and Update of Barracks Structure LVL 1
- Revamp and Update the Mana Altar Structure for Enhanced Visual Appeal LVL 1
- Enhance Visuals and Performance by Adjusting Grass and Ground Textures
- Enhancing Camera Mechanics with Cinemachine and Raycasting Integration
- Import Spells Into New Project
- Multiplayer Issues
- Create Spell Effects For King Arthur Hero
- Reimport Level To New Project
- Reboot Strap Project
- Investigate Spells
- Fix Tree Shaders to work with GPU Instancer
- Convert Cave of Resurrection to Multiplayer
- Building Border Errors Game Doesnt Start
- Fix Townhall Model
- Create Main Menu Screen
- Cinematic Models
- Turn Biome On New Map
- Implement New Multiplayer Map
- Create Guinevere
- Create Lancelot
- Create King Arthur Hero
- Investigate Memory Issues
- Available Peasant Button
- Unit Selection Not Working
- Buildable Border Missing
- Housing Is Way Too Random
- Population Troops
- LOD Popping Trees
- Create Interactive Loading Screen for Transition from Lobby to Loading Levels
- Add Darkness Biome
- Rename from Bryans Map to The Awakening
- Create Resurrection Cave
- Replace Vet Swordsman
- Replace Longbow Archer
- Replace Mage
- Replace Priest
- TaskUI double icons
- Replace Archer
- Replace Swordman
- Replace Peasant
- Add New Unit Assets
- ECS Asset Install
- Reconfigure Worlds Assets
- Implement Vegetation using GPU Instancer
- Add archers position to gates
- Configure GTS in the Project
- Fix Cameras for Performance
- Import New Map Level Into AL Repo
- Import new Biome
- Finalize Dawn Biome
- Make Townhall Generate Mana
- Sawmill should collect Mana not Lumber
- Update Pathfinding
- Optimize HDRP Performance: Resolve Frame Drops
- Implement Mystic Altar to replace mine
- Make Mystic Altar Structure To Replace Mine
- Convert Mine To Auto Generate Resources
- Tree farm model
- Fix selection renderer
- Fix main and minimap camera for HDRP
- Update Flags To New HDRP Flag
- Add Completion Log
- Higlight buildable area
- Reimport base terrain
- Start Darkness Faction
- Finish Dark Side of Map Design
- Create characters randomly walking around
#AvalonLordsUpdate #StrategyReborn #NewEraGaming #EpicUpdatePreview
Changed files in this update