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Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess.

A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.



Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.



Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!




  1. Townhall Doesnt Progress After Upgrade
  2. After Selecting Stables To Build Can No Longer Select Anything
  3. Sound Effects for Archers
  4. Sounds For the Swordman Troops
  5. Cloud Shadows Research
  6. Create Additional Ruins
  7. Adding Grunge to Ruins on Demo Level
  8. Mockup Beach Scene for Cinematic
  9. Photo Mode
  10. Weird Bug Leaving Match
  11. Structure Upgrades Are Not Working
  12. Debug Odin and Finding Broken Files
  13. Investigate Implementing FOW
  14. Investigate Implementing Minimap
  15. Multi Select Audio Issues
  16. Model Long Range Unit / Troll
  17. Model Wolf Unit / Garm
  18. Model Draugr Ax Thrower
  19. Model Drauger Spearman
  20. Model Draugr Foot Soldier
  21. Health UI Hide
  22. Render UI Non Diegetic
  23. Add Selection Outline to Selected Troops
  24. Spawn Troops Outside of Building
  25. Remove Tree's When Chopped
  26. Cannot Do Multiplayer Game
  27. Bake Tree Resources Into Scene For New Map
  28. NPC Builds within other Buildings
  29. Peasants Not Auto Getting Resources Saw Mill
  30. NPC Saw Mill being Built Inside Woods
  31. Add Loading Bar To Map Loading Screen
  32. UnMidgify Units
  33. H Key Townhall Shortcut
  34. Camera Starting Position and Max Height
  35. Swap Player Start Point on New Map
  36. Mouse Zoom Speed
  37. Multi Select Not Functional
  38. Rotate Buildings Change
  39. Rotate Mana Altar
  40. Delayed Response
  41. Reference Script Unknown
  42. AI Build Problems
  43. Check Morgana Model
  44. Ambient Sound Pass On New Structures
  45. Sound Pass On Units
  46. Lighting Pass On New Level
  47. Investigate Proximity Terrain Elements
  48. Add Script To Trees To Make Them Farmable
  49. Add New Level To Main Menu
  50. Fix Terrain Orientation
  51. Convert Trees To Prefabs on New Map
  52. Sound Pass On Level
  53. Sample Unreal Clip
  54. Get Animations for Morgana
  55. Get Animations for Merlin
  56. Review Stats and Metrics for Units
  57. Rig Morgana
  58. Model and Texture Morgana
  59. Rig Arthur
  60. Rig Merlin
  61. Model and Texture Arthur
  62. Model and Texture Merlin
  63. Game Design Chapter 4
  64. Game Design Chapter 3
  65. Game Design Chapter 2
  66. Implement UI For Multiplayer Lobby
  67. Implement Logic To New Level
  68. Set Dress New Level
  69. Fix Up LODS On New Level
  70. Create UX For Menus
  71. Integrate Localized Hovering Menu for In-Game Structures
  72. Localization of Building Upgrades within Individual Structures
  73. Enable Unrestricted Building Placement Throughout the Map
  74. Implement Redesigned Models
  75. Review Bryans Work in Miro
  76. UX Flow Diagram
  77. New Intro Stinger
  78. Game Design Chapter 1
  79. Fix Townhall Lvl 3 Model
  80. Fix Townhall Lvl 2 Model
  81. Create New terrain
  82. Clean Up UI
  83. Create Spell Effects For Merlin
  84. Redesign and Update of Sawmill
  85. Remodeling of Shipyard Structure - Standard and Extended Versions
  86. Comprehensive Redesign of Siege Building
  87. Redesign and Update of Church
  88. Redesign and Enhancement of Stables
  89. Upgrade and Enhancement of University Structure
  90. Remodeling of Aviary Structure for Griffins
  91. Enhancement of Barracks Level 2
  92. Refurbishment of Blacksmith Structure
  93. Enhancement and Redesign of Archery Range Level 2
  94. Upgrade and Redesign of House Level 2
  95. Redesign and Update of House Level 1
  96. Redesign and Update of Archery Range Level 1
  97. Comprehensive Redesign and Update of Barracks Structure LVL 1
  98. Revamp and Update the Mana Altar Structure for Enhanced Visual Appeal LVL 1
  99. Enhance Visuals and Performance by Adjusting Grass and Ground Textures
  100. Enhancing Camera Mechanics with Cinemachine and Raycasting Integration
  101. Import Spells Into New Project
  102. Multiplayer Issues
  103. Create Spell Effects For King Arthur Hero
  104. Reimport Level To New Project
  105. Reboot Strap Project
  106. Investigate Spells
  107. Fix Tree Shaders to work with GPU Instancer
  108. Convert Cave of Resurrection to Multiplayer
  109. Building Border Errors Game Doesnt Start
  110. Fix Townhall Model
  111. Create Main Menu Screen
  112. Cinematic Models
  113. Turn Biome On New Map
  114. Implement New Multiplayer Map
  115. Create Guinevere
  116. Create Lancelot
  117. Create King Arthur Hero
  118. Investigate Memory Issues
  119. Available Peasant Button
  120. Unit Selection Not Working
  121. Buildable Border Missing
  122. Housing Is Way Too Random
  123. Population Troops
  124. LOD Popping Trees
  125. Create Interactive Loading Screen for Transition from Lobby to Loading Levels
  126. Add Darkness Biome
  127. Rename from Bryans Map to The Awakening
  128. Create Resurrection Cave
  129. Replace Vet Swordsman
  130. Replace Longbow Archer
  131. Replace Mage
  132. Replace Priest
  133. TaskUI double icons
  134. Replace Archer
  135. Replace Swordman
  136. Replace Peasant
  137. Add New Unit Assets
  138. ECS Asset Install
  139. Reconfigure Worlds Assets
  140. Implement Vegetation using GPU Instancer
  141. Add archers position to gates
  142. Configure GTS in the Project
  143. Fix Cameras for Performance
  144. Import New Map Level Into AL Repo
  145. Import new Biome
  146. Finalize Dawn Biome
  147. Make Townhall Generate Mana
  148. Sawmill should collect Mana not Lumber
  149. Update Pathfinding
  150. Optimize HDRP Performance: Resolve Frame Drops
  151. Implement Mystic Altar to replace mine
  152. Make Mystic Altar Structure To Replace Mine
  153. Convert Mine To Auto Generate Resources
  154. Tree farm model
  155. Fix selection renderer
  156. Fix main and minimap camera for HDRP
  157. Update Flags To New HDRP Flag
  158. Add Completion Log
  159. Higlight buildable area
  160. Reimport base terrain
  161. Start Darkness Faction
  162. Finish Dark Side of Map Design
  163. Create characters randomly walking around



#AvalonLordsUpdate #StrategyReborn #NewEraGaming #EpicUpdatePreview
Unused Avalon Lords: Dawn Rises WIN-64BIT Depot 329281
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