Significantly optimized game performance.
Redesigned the logic for all drops (space gems, healing batteries, treasure chests), greatly improving performance (especially in endless mode).
Reworked the entire drop collection process, fixing a bug where items couldn’t be collected under extreme conditions.
Fixed a bug where chip ejection backtrack would cause a stack of excessive effects.
New units added: Tri-Spectrum Cannon, Abandoned Saw.
New chips added: Heaven’s Judgment, Pragmatism, Physics, Immortality.
New achievements added: Hero, Become a Legend, Immortal Knight, Retire, Conquer·XVIII.
Shop algorithm optimized again, initial weapons had a 100% drop rate in the first two waves, now adjusted to a 50% chance.
Fixed a bug where experimental homes and the Pope’s ship could encounter units in the first two waves that shouldn’t appear.
Significantly increased the monster strength in endless mode.
New bosses added to endless mode.
Initial unit optimization: When there are too many initial units, the field of view will expand with the number of unlocked units to avoid some units at the bottom not being fully displayed.
Fixed a bug where the left-handed initial unit didn’t have a scanning injector.
Charging pile “Intelligence” feature changed to “Healing” feature.
“Intelligence” feature removed from the Restraining Device.
Beacons and charging piles gain “Support” feature.
Reduced the tech damage of the Pulse Engine.
Adjusted the load of all new cores.
Changed files in this update