We're back with more improvements. This time, we wanted to better explain companions' reasoning for equipping or not an item that is given to them.
Updates
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(Much requested) Showing icons in companion inventories to display their gear preferences. Players can hover on these icons to see what each icon represents.
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(Much requested) Displaying messages to explain why a companion won’t or can’t equip an item given to them from the player’s Personal Stash.
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Players can now inquire about non-faction opportunities to learn about the characters and gain more context before deciding to participate.
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Characters involved in an opportunity react to the outcome when spoken to.
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Players can use the Tell Me About influence command to discover Leads that direct them to secrets for leaders and a few key characters.
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Adding custom banter lines when certain NPCs are talking to each other.
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Providing multiple ways to complete Andrath’s want or opportunity.
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Adding a few Epic and Legendary items to dungeons and high-ranking characters.
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Adding unique abilities to key NPCs.
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Adding a weight limit to inventories. Note: The weight limit can be exceeded if a player receives an item through shopping, influence, or dialogue.
Fixes
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Fixed text in notification popups when discovering a character’s like/dislike, relationship, or secret.
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Fixed an issue where longer character names deform the inventory UI.
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Fixed an issue where adding additional items to a full inventory would cause them not to appear until other items were removed.
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Fixed an issue where characters would not react to fights happening near them.
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Fixed an issue in Shops where clicking on an item in the Personal Stash did not send it to the Trading window.
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Fixed Sheriff Seb still having an opportunity against Bayard after a successful diffusing of the conflict.
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Fixed faction chests not being able to be opened.
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Fixed elves’ Witchfire Weakness triggering on non-witchstone hits.
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Fixed text tokens not being replaced by the proper text in the Journal.
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Fixed issue where Mage Armor would last forever.
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Fixed many AI navigation issues.
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Fixed many mistakes in dialogue and narrator lines and item descriptions.
Known issues
- Civilian NPC ends combat after one turn when attacking them after a failed pickpocket attempt [Will be fixed in the next hotfix #7]
Changed files in this update