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Gods Against Machines update for 27 February 2024

Update to version 1.07

Share · View all patches · Build 13577712 · Last edited 27 February 2024 – 15:59:14 UTC by Wendy

Patchnotes via Steam Community

Update to version 1.07

Bugfixes

  • Fixed some typo's in spells and blessings decriptions
  • Fixed a bug that allowed the game to be continued even after losing a region
  • Fixed a bug where no endgame screen was shown when level 99 was beaten
  • Fixed a bug that allowed to continue a game even after level 99 was beaten (now it is no longer possible)
  • Fixed a bug where when the maximum value of any passive stat was reached it was still offered among upgrades - now a random small amount of shards or essences will be offered instead
  • Fixed a bug that caused some tutorials to keep appearing even though the player has already seen them, also limited tutorials to first 5 levels
  • A few smaller issues and minor improvements

Balance

  • Spell properties that give minions more hitpoints were made more powerful so that minions get more hitpoints faster (25%-40% increase)
  • Ice shard and Fireball had their damage very slightly decreased at higher levels by 5%
  • Chance to trigger the power infusion property has been reduced at higher levels by 15%
  • The trigger chance of the "Cast spell" perk for Ice shard and Fireball has been reduced by 20%
  • Spiders spawned by Gaia had their base hitpoints increased by 40%
  • All crystal golems had their base hitpoints increased by 25%
  • All treants had their base hitpoints increased by 20%
  • Exploding crocodiles and sheep had their base hitpoints increased by 15%
  • Fire and Ice troll had their base hitpoints increased by 10%
  • Sand crab and Deep sea crab base hitpoints have been increased by 10%
  • Rock giant attack power and hitpoints have been increased by 20%
  • Increased the damage of all powerful spirits by 20%
  • Increased the factor at which enemy damage and hitpoints scales in the Void realm to increase the challenge considerably
  • Increased the maximum values for passives: Critical chance (from 45% to 90%), Critical Damage (from 900% to 1800%), Starting miracle points (from 16 to 32), Cost reduction (from -60% to -80%) and bonus damage (from 60% to 320%)

Other

  • Added tooltips to spell panel that show spell descriptions and cost (hover over spell buttons for at least 1 second to see them)
  • Slightly reduced the volume of the notification that plays when a miracle is obtained in-game
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