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Space Will:Prologue update for 26 February 2024

Update Version 0.7.2.2

Share · View all patches · Build 13568550 · Last edited 26 February 2024 – 21:26:19 UTC by Wendy

Patchnotes via Steam Community

New Units: Confinement Device, Fusion Reactor, Armor-Piercing Scanner, Jet Injector, Beacon, Charging Station

New Chips: Steady Growth, Lucky Streak, Innovation, Bravery, Exhilaration, Revelation, Mysterious Force Field, Time Acceleration, Plasma Barrier

New Achievements: Path of Management, Optimism, Conquest XIII, Conquest XIV, Transcendence IV, Transcendence V, Scientific Marvel, Fully Automated, Master Gunner, Unidentified Jet Stream, Onward, Solitude, Medical Supply, Gazing into the Abyss

Optimized the shop refresh algorithm and fixed a bug that could cause the game to crash during shop refreshes.

Shop Optimization: The first and second wave of the shop will now guarantee a unit from the initial selection on the first and second refresh (if the selected unit is disabled in the shop, it will not appear). Other rules remain unchanged, with higher probabilities for units of the same type as more are purchased.

New Auto-Backup Save Mechanism: Game saves will now be backed up every minute (only game progress, not battle progress).

Fixed an issue where the game could not proceed if the save process was interrupted by an unexpected PC shutdown or similar reasons: Now, if there is an anomaly with save data, the game will load from a backup save. If the backup save also fails to load, a save corruption message will appear, and the game will reset to prevent it from becoming unplayable.

Fixed a bug where cumulative damage exceeding 2.1 billion would turn negative.

Slightly reduced the impact of luck on drop rates.

After wave 20, all treasure drops will be reduced to one-third (BOSS drops remain unchanged).

After wave 25, golden treasure chests will now guarantee a drop of purple, golden, and red chips instead of just golden and red chips.

Set a limit to weapon attack speed increase (0.025 seconds per attack) to prevent the game from lagging under extreme conditions where attack speed reaches one attack per frame.

Significantly increased the experience required to level up cores above level 30.

Eye of Providence Chip: Reduced vision enhancement from 30% to 25%.

Reduced the number of particle effects for the Recovery Matrix.

Fixed a bug where double confirmation could trigger multiple effects when clicked rapidly during lag.

Energy Shield and Reflective Shield interfaces have been adjusted to cover all directions: up, down, left, and right.

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