Today we go live with our 6th patch since we launched.
Major changes-
- The Story mode no longer has a limited number of continues. You may repeatedly continue and just go back to the upgrade screen every 3rd death.
- Grenades no longer do friendly fire to the pilot
- When you resummon the mech and it crashes in, it now receives 5 seconds of invincibility before it begins taking damage.
- During the enemy mech boss fight in the 5th level, the mech spawns with a timing where you get more of a 1-on-1 battle to really feel the introduction of the enemy mech as an enemy class.
- The encounters have been rebalanced on the final level to be more scalable in difficulty based on how you approach, with less of a blob of enemies as a guaranteed aspect of the level. If you are attempting to speedrun, the overall difficulty of the level should not have been nerfed.
Quality of Life changes-
- Boss Health bars now display the name of the associated enemy
- Certain enemies will no longer dominate the existence of the boss health bar
- The mech now flashes red when taking damage to its health
- There is now a screen shake amplitude adjustment bar in the settings
- There has been more exposition added to help players understand the subtler mechanics of the Flamethrower, Plasma Cannon, and Sword weapons.
Most of these changed were a direct result of the feedback received from Will Kunkel and the community that follows the Extra Credits twitch stream. We greatly appreciated everything they had to offer, and look forward to including a few more final changes from their list of suggestions in the coming months - namely the ability to save and suspend your run. Thanks to all of you!
Changed files in this update