Changelog
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Added "Flatline Mode" to Flatline Bosses.
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Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently)
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Updated default flatline boss mode to "Flatline Mode"
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Updated screamer, they can finally crouch like the rest of the zombies
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Updated SCAR and AR15 Suppressor audio
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Updated cf_montclair (escape door opens automatically now, no need to interact with it, since it caused some confusion)
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Updated Sig Sauer Suppressor
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Updated Colt 1911 Suppressor sound
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Updated MP5K Suppressor sound
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Fixed FIRELOOP breaking apart if the player tapped too quickly.
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Fixed where survivors did not poop out ammo and weapons on death.
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Fixed remaining audio issues with 1911, MP5K and Sig Sauer, some audio were set as 2D instead of 3D, and some weren't properly tracking the audio position
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Fixed biotec having sky zombies. They have finally left earth's orbit and went back to their home planet.
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Fixed a lag compensation crash bug with bot_mimic
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Fixed ce_biotec, fixed where you could softlock the door for the cure
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Fixed ce_biotec_christmas, same door softlock as ce_biotec
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Fixed HTML Interactions not working, which could softlock players.
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Fixed TargetID issues with Survivor AI
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Fixed tags issues with the workshop tool
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Fixed where you could get stuck on lakeland (all versions) on a very specific spot
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Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
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Fixed hud_hide not working in Campaign Mode
Changed files in this update