<service note> As of this build, we are juust about done with the remaster. Some known (and reported) issues are still being addressed, but we are now essentially (99.7%) content complete! Only some remaining polish and bug fixing remains. Oh and still more info console images.
We… are…almost…at…v1.0!
IMPROVEMENTS:
-New ending now 99.5% completed…(sound, music, iDGi-1 alignment improvements and now properly utilizing quantum limbo, etc)
-V.O.I.C.E improvement: now checking if word count of voice rec result is even close to the word count of a phrase before considering it for similarity
-Many more Info Console articles polished, many images added (132 and counting…)
-Procedural dialog system implemented.
--Recycling too many Zenlil recyclables unnecessarily during non-war time can now cause…consequences.
--Rook specialists may now dynamically comment on your actions and can provide helpful feedback
-Added grenade arc visualizer to the KAR
-Shock and frag grenades are now consistent in their mechanics
-Shock and frag grenades will explode when hitting an enemy, bounce otherwise and explode shortly afterwards
-Added attenuation to frag grenade explosions
-Added the grenade visualizer to the strommon, and it fires more of a lobbing grenade now
-Changed it so that the final Kingo convo and using the bed is only triggered AFTER going to talk with Brig people
-VT Editor: Added info for how to include your mod for inclusion in the official virtual trainer content
-New briefing: Cleaned up all briefing text so that it is more readable and localizable, polished up various elements - briefing is now 99.99% done.
-Updating globals after quantum limbo for J.W. case, but any new global changes are saved regardless for transition into THE TOWER.
-Major improvements / finalized Introductory quantum limbo “making the initial connection” area
-Dream 2 quantum limbo details finalized
-Pawn 19 now goes back to working on her console soon after R25 fixes it
FIXES:
-Fixed energy usage bugs with the super jump and super speed
-Fixed missing metadata in zenlil_2 script for other line for turning off the lights/using the bed
-Fixed a bunch of instances where abandoning brig convos wouldn't fire the correct logic.
-Fixed various issues with new King conversation
-Fixed subtitles name on kiril
-Fixed subtitles not showing for voicebox moved cast members (pawn 32)
-Fixed airlocks not taking damage
-Fixed CEAR laser or blast not shutting off when bishop safety turns on
-Fixed missing clearing/failing/completing of missions through entire stream
-Terminating kiril ISS when zapping him in person so it doesn't play two at once. Also got rid of the hand gesture so it doesn't interfere with him bringing out his weapon.
-Fixed shocking getting stuck on if a tutorial pops while you are doing it
-Fixed signal text sometimes not showing up
-Fixed case of copying or branching saves screwing up the level versioning
-Deleted all erroneous transform tracks in Mission Ops convos that caused anim blips
-Fixed many instances of missing sequence tags and K15 chair "bouncing"
-Fixed wade convo in cockpit anim glitches reported on discord
-Restored original "what is that on your back" R25 lines during traitor confrontation
-Fixed hearing Zenlil turbulence in QL
-Fixed issue in ending quantum limbo where the landscape could completely obscure the disconnection tunnel
TWEAKS:
-Updated credits
-Stronger negative alignment reaction from everyone in Mission Ops if player does not heal pawn
-Stronger positive pawn alignment if you save his life
Changed files in this update