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Update notes via Steam Community
Greetings!

Before moving on to the patch notes we want to thank you for your support and patience. In May we will leave early access and we are saving all the final content until then.
Yes, we are aware that it is easy to advance, buy items and become very powerful at the beginning with the right talents, this is intentional. Test the content and if you find anything please write to us on X/Twitter, Discord, Steam, email... we will be attentive in case there is anything we have missed.

What's new
  • Some new dungeons have been added for more variety.

  • The logic of distributing enemies in the rooms has been modified, now the number of enemies in the rooms will be more consistent.

  • You can now attack by holding down (main attack) on the enemy.

  • Starting from the 13th floor, 2 new types of enemies will appear.

  • Added a descriptive message indicating the quality and level of forging unlocked when collecting a scroll.

  • Some weapons now have a chance to be left-handed weapons so it is possible to equip two one-handed weapons.

  • Boss legendaries are now favorites by default so you don't accidentally sell them.

  • Added a button when interacting with Drall to directly access the forge.

  • Drall's interface has been slightly modified to make the change between forge and shop a little clearer.

  • Gold has been added to the inventory.

  • Drall's decoration has been changed to progress with the story.

  • It is now possible to sort inventory by item type.

  • Equipment items dropped by enemies now have a border according to their quality.

  • Improved loot logic to prevent duplicate equipment.

  • 2-handed weapon attack area damage has been reduced.

  • New item in the rest area: chest. You can store up to 16 items that you don't want to lose, but don't want to take with you.

Bug fixes
  • Fixed a bug where the amount of health/mana was not displayed correctly on the bars. They appeared full, but numerically they were never full.

  • Fixed an issue where in dungeons on different floors the enemies on the upper floor would disappear when you went down the stairs.

  • An error that allowed items sold without having money to be recovered when changing stores has been fixed.

  • Fixed a visual bug with enemies dying from powerful nova damage.

  • Fixed a bug that prevented you from continuing past the second boss after defeating it.

  • Loading history…
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