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Blackout - Early Access update for 26 February 2024

Art Update 2

Share · View all patches · Build 13562372 · Last edited 26 February 2024 – 16:33:10 UTC by Wendy

Patchnotes via Steam Community

Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout. Ranging from the flooring of the Temple to the outside Blackout encasing the world, many changes & additions have been made for a more immersive experience.

Environmental Changes | Optimizations | Extras | Next Update

[h2=EC]Environmental Changes:[/h2]

Temple Area Visuals

  • Finalized Textures and Models
  • Added Reactive Lighting
  • Updated General Lighting
  • Changed Collisions & Rendering of some Objects
  • Moved Temple Gates to align with the Building Shape
  • Added a few hidden references in and outside the Temple
Temple Area Playspace

  • Removed all Invisible Walls
  • Added connecting Catwalks on all sides (exterior)
  • Added new Grenade Jump platforms (exterior)
  • Updated Stair and Railing collisions to allow easy vaulting on/off them (exterior)
  • Temple Gates now align on opposite sides of the Temple for easier traversal (interior)
  • Reduced locations where the player could get stuck (interior/exterior)
The Blackout

  • Introducing the 'Blackout', the birthplace of familiar foes
  • If the player touches a part of the Blackout they are instantly killed
  • Found on the exterior of the Main Walls, spans the perimeter of the Playable Space
Ambient Fog

  • Fog no longer gets removed when facing West
  • Increased the density of the Fog
  • Fog is now reactive (more of this coming next update)
Skybox

  • Darkened Global Skybox & Skylight
  • Removed the Giant Statues from the Sky
Fortune Teller

  • New Visuals
  • Updated Animations
  • Bugfixes

[h2=OPT]Optimizations:[/h2]

  • Changed Lighting in most scenarios from Light Sources to Emissive Textures
  • Light Sources are only enabled once an Area is Unlocked
  • Removed the Landscape & out-of-bounds Objects from Navigation Mesh calculations
  • Removed out-of-bounds Objects & Lights never seen by Players
  • Internal Benchmarks are showing a 10-20FPS increase on average from last Update
  • Much more optimizations coming in the next Update

[h2=EX]Extras:[/h2]

  • Added Bullet Holes onto Enemies Hit
  • Sped up some Main Menu animations

[h2=NU]Next Update:[/h2]

  • Next Update is mostly focused on the UI side of the Project. This ranges anywhere from replacing placeholder images in the UI to complete overhauls to how the UI functions & renders for optimization reasons.
  • The final two Interactable Machines (Perktronix and Arsenal Ascender) are getting their final models, visuals, sfx, and animations added with some key updates to the Arsenal Ascender.
  • More General QoL Changes and Optimizations

Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray

Windows 64-bitEnglish Depot 2461071
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