Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout. Ranging from the flooring of the Temple to the outside Blackout encasing the world, many changes & additions have been made for a more immersive experience.
Environmental Changes | Optimizations | Extras | Next Update
[h2=EC]Environmental Changes:[/h2]
Temple Area Visuals
- Finalized Textures and Models
- Added Reactive Lighting
- Updated General Lighting
- Changed Collisions & Rendering of some Objects
- Moved Temple Gates to align with the Building Shape
- Added a few hidden references in and outside the Temple
Temple Area Playspace
- Removed all Invisible Walls
- Added connecting Catwalks on all sides (exterior)
- Added new Grenade Jump platforms (exterior)
- Updated Stair and Railing collisions to allow easy vaulting on/off them (exterior)
- Temple Gates now align on opposite sides of the Temple for easier traversal (interior)
- Reduced locations where the player could get stuck (interior/exterior)
The Blackout
- Introducing the 'Blackout', the birthplace of familiar foes
- If the player touches a part of the Blackout they are instantly killed
- Found on the exterior of the Main Walls, spans the perimeter of the Playable Space
Ambient Fog
- Fog no longer gets removed when facing West
- Increased the density of the Fog
- Fog is now reactive (more of this coming next update)
Skybox
- Darkened Global Skybox & Skylight
- Removed the Giant Statues from the Sky
Fortune Teller
- New Visuals
- Updated Animations
- Bugfixes
[h2=OPT]Optimizations:[/h2]
- Changed Lighting in most scenarios from Light Sources to Emissive Textures
- Light Sources are only enabled once an Area is Unlocked
- Removed the Landscape & out-of-bounds Objects from Navigation Mesh calculations
- Removed out-of-bounds Objects & Lights never seen by Players
- Internal Benchmarks are showing a 10-20FPS increase on average from last Update
- Much more optimizations coming in the next Update
[h2=EX]Extras:[/h2]
- Added Bullet Holes onto Enemies Hit
- Sped up some Main Menu animations
[h2=NU]Next Update:[/h2]
- Next Update is mostly focused on the UI side of the Project. This ranges anywhere from replacing placeholder images in the UI to complete overhauls to how the UI functions & renders for optimization reasons.
- The final two Interactable Machines (Perktronix and Arsenal Ascender) are getting their final models, visuals, sfx, and animations added with some key updates to the Arsenal Ascender.
- More General QoL Changes and Optimizations
Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray
Changed files in this update