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Hello, welcome back to another Art Update! This update focuses on the Environment of Blackout. Ranging from the flooring of the Temple to the outside Blackout encasing the world, many changes & additions have been made for a more immersive experience.

Environmental Changes | Optimizations | Extras | Next Update

Environmental Changes:


Temple Area Visuals


  • Finalized Textures and Models
  • Added Reactive Lighting
  • Updated General Lighting
  • Changed Collisions & Rendering of some Objects
  • Moved Temple Gates to align with the Building Shape
  • Added a few hidden references in and outside the Temple


Temple Area Playspace


  • Removed all Invisible Walls
  • Added connecting Catwalks on all sides (exterior)
  • Added new Grenade Jump platforms (exterior)
  • Updated Stair and Railing collisions to allow easy vaulting on/off them (exterior)
  • Temple Gates now align on opposite sides of the Temple for easier traversal (interior)
  • Reduced locations where the player could get stuck (interior/exterior)


The Blackout


  • Introducing the 'Blackout', the birthplace of familiar foes
  • If the player touches a part of the Blackout they are instantly killed
  • Found on the exterior of the Main Walls, spans the perimeter of the Playable Space


Ambient Fog


  • Fog no longer gets removed when facing West
  • Increased the density of the Fog
  • Fog is now reactive (more of this coming next update)


Skybox


  • Darkened Global Skybox & Skylight
  • Removed the Giant Statues from the Sky


Fortune Teller


  • New Visuals
  • Updated Animations
  • Bugfixes


Optimizations:

  • Changed Lighting in most scenarios from Light Sources to Emissive Textures
  • Light Sources are only enabled once an Area is Unlocked
  • Removed the Landscape & out-of-bounds Objects from Navigation Mesh calculations
  • Removed out-of-bounds Objects & Lights never seen by Players
  • Internal Benchmarks are showing a 10-20FPS increase on average from last Update
  • Much more optimizations coming in the next Update


Extras:

  • Added Bullet Holes onto Enemies Hit
  • Sped up some Main Menu animations


Next Update:

  • Next Update is mostly focused on the UI side of the Project. This ranges anywhere from replacing placeholder images in the UI to complete overhauls to how the UI functions & renders for optimization reasons.
  • The final two Interactable Machines (Perktronix and Arsenal Ascender) are getting their final models, visuals, sfx, and animations added with some key updates to the Arsenal Ascender.
  • More General QoL Changes and Optimizations


Update & Post made by: Vojmir in collaboration with Derek Douglas, Andy Cai, and Mhyra Vergaray
Windows 64-bitEnglish Depot 2461071
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