In the early hours of May 2, 1964, while operating as an aircraft ferry, the USNS Card fell victim to a covert attack in the Harbor of Saigon, South Vietnam. Two Viet Cong commandos from the 65th Special Operations Group emerged from a sewer tunnel near the ship's anchorage. Under the cover of darkness, they planted two explosive devices on the ship's hull, successfully detonating them and causing the Card to sink. Despite the significant damage, the ship was refloated 17 days later and underwent extensive repairs before returning to service.
[Game]
- Added new map "USNS Card"
- Reduced number of collision checks while player is moving which reduces perf overhead when player is about to get stuck or playing with a lot of bots (experimental change)
[Server]
- Fixed grenade explosives freezing in midair under certain circumstances
- Fixed flaregun projectiles disappearing when hitting certain surfaces
- Fixed RPG-2 rocket particle not disappearing on the dud
- Fixed bugs related to vietnam_projectile_duds 0
- Players can no longer be ignited by flare while spawn protection is active
- Fixed certain voice lines still being played when sneak was active
- Fixed bug when player could start bleeding after spawn protection time elapsed if they were stabbed while it was active
- Removed various unneeded usermessages which were sending to clients
- Fixed wrong event was passed to bots when someone is going to defuse bomb in demolition
[Client]
- If personal stats were not loaded from the first time (bad connection, steam servers shut down) then game will automatically attempt to retrieve it again several times
- Warmup timer is now visible for spectators
- Simplified hitmarker code
- Fixed bug when player could end up with permanent viewroll after
spectating someone on servers with high ping
[Shaders]
- Reduced amount of DX calls to setup shader params for procedural sky, 4wayblend, volumetric light and others which reduces CPU overhead when they all are enabled at the same time
[Miscellaneous]
- Fixed strechted messages in tips section of HUD
- Depth of Field minor code fixes
[Weapons]
- XM202 new recticle and has now the ability for fire 4 rockets at once
- Stoner 63A Bren fixed chain links being ejected
- RPG-7 and M72 LAW lightly reduced explosion radius
- MAS-36 slighty decreased range
- S&W M76 slighty decrease range and damage
- Various improvements for thirdperson animations
[Dedicated Server]
- Fixed errors about uknown events in console
[Dedicated Server Linux]
- srcds on linux now always starts with threads enabled, use -disallowthreads to disable
[Languages]
- Updated Simplified Chinese
- Updated Traditional Chinese
- Updated Russian
- Updated Ukrainian
- Updated French
- Updated German
Changed files in this update