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Update notes via Steam Community

Join Us for Beta Patch Testing!


All game owners are invited to participate in testing the latest patch enhancements.

Instructions for accessing the beta patch are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you're interested in testing the new features in the demo, please request!


Patch Notes


Improvements


New science lab model:




Text Refinements:


  • Removed color from "Energy pylon" text to improve readability on the building card.

Miscellaneous:


  • When opening the tech tree screen, focus on active research.
  • Centered the technology name in the technology detail panel of the tech tree screen.
  • Excluded the "Landing platform" and "Pollution processing facility" from displaying the "missing resources" icon when no input resources are available.
  • Adjusted the behavior of the "Used small spacecraft" icon in the resources panel to match that of "Pollution blocks" by showing the warning icons when the storage is full instead of empty.


Balancing


Building adjustements:


Changes made to reduce asteroid colonisation time.


Miscellaneous:

  • Reduced game speed options from (x1, x3, x6) to (x1, x2, x4).
  • Enlarged the "base" of many buildings to prevent glitchy selection decal overlay.
  • Rounded the base of "Mission control," "Asteroid warehouse," and "Zero-G Foundry" buildings.
  • Tweaked and standardized research cost and science production for uniformity. A comparative table is omitted due to substantial changes.


Bug fixes


Production:

  • Fixed the delay of buildings with long production times to update their production dependencies, such as energy and pollution cleaning, when loading a game.
  • Fixed production buildings with a long production time that were not producing directly upon receiving their first delivery.
  • Fixed production trigger, which, for producers without input, accounted for their production at odd times and allowed them to overlap their storage space.

Miscellaneous:

  • In low-quality settings, clouds now disappear to prevent buildings from being hidden in the low orbit view.
  • Renamed "Planetary research" to "Interstellar chemical data" to resolve naming inconsistencies.
  • Fixed a crash issue when a multi-step producer was completed.


Follow Us on Social Media:


Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

Join our Discord server to contribute to game improvement!


Changed depots in alphatest branch

View more data in app history for build 13557654
Windows Space Routes Content Depot 1694261
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