2024.2.25 Version 0.8.21 “Épiphanie”
Introduction:
This version primarily introduces the new weapon type called the “Mace”, reclassifies some existing weapons, and adds new weapons and equipment (hats).
New Weapon Type: Mace
- The Mace features entirely new attack animations.
- Basic attacks target enemies’ heads, resulting in a high skull-crash rate.
- Heavy attacks strike from bottom to top, ideal for engaging low-positioned foes while maintaining a lower stance for safety.
- Sprint attacks have a two-stage damage effect, with excellent range and timing.
Weapons now utilizing the Mace action module include:
New “Scepter”
- A toy scepter with heavily worn metallic paint, appearing quite dirty.
- It seems to exceed the weight and hardness it should possess.
- The special move is a battle cry, usable indefinitely.
- In the fifth level, players’ characters now start with the “Scepter” as their initial weapon. The mop remains available in the corner.
Bottle
Mug
Mechanical Keyboard
Pickaxe
Pain
Book
New Equipment and Features
Hats
Roadblock Hat
Bright orange roadblock hats commonly seen by the roadside.
Paper Crown
Included as a bonus in a king cake, it appears shiny but is actually made of paper.
Initial hat functionality has been added to certain levels. Some level characters now start equipped with hats.
Also functions in Jamais-Vu in the Free Mode.
Specific Level Additions
- Level 2: Pot
- Level 5: Paper Crown
- Level 19: Leo Mask
- Level 20: Roadblock
Fixes and Improvements
- Addressed a bug in the new hit detection mode where weapons would still register hits when deflected.
- Sprint attacks now also use the new hit detection mode, allowing for two-stage damage.
- Weapons of the knuckle type now have independent elbow strike animations for sprint attacks.(May change again in future)
- Fixed camera misalignment on the third floor of the museum.
- Rectified HBAO (Horizon-Based Ambient Occlusion) loss.
- Rectified the missing FXAA in mirror reflections. Obvious when MSAA is disabled.
Changed files in this update