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Shadowkin update for 25 February 2024

Patch 1.0c

Share · View all patches · Build 13556037 · Last edited 25 February 2024 – 05:09:08 UTC by Wendy

Patchnotes via Steam Community

Changes

  • Old Knight Trinket (Relic) now damages enemies in a significantly larger area and inflicts 250 damage instead of 200.

  • Leoki's evolution which causes projectiles to be destroyed on impact of their main skill has been changed. It is no longer effective on Boss skills or projectiles generated through Zone challenges.

  • War Merchant mines and enemy Ankle Snares can no longer spawn within a short distance of the player. This should stop all issues with these traps being created under your feet when you first spawn in.

  • You can no longer Evade while invincible. This is really more of a bug fix than a buff or nerf.

  • Repositioned some Relic altars in Zones 4 and 5 so that they wouldn't have text that's cut off on the edge of the screen.

Fixes

  • Fixed: If you have the Quality over Quantity skill tree node active and have Instant Level Ups enabled in your Settings, it would eat acquired level ups and not give you any damage bonus.

  • Fixed: If playing Singleplayer, sometimes when Player 1 died, you could not dash as your Ally.

  • Fixed: When your Ally or Player 2 died, Player 1 wouldn't actually lose HP during the resurrection process.

  • Fixed: Ball Lightning triggers certain kinds of enemy traps.

  • Fixed: When Haste or Slow were active on the player, other movement speed bonuses would be ignored.

  • Fixed: When encountering a Hero at any point, you could never encounter another Hero for the rest of your run.

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